SWTOR - The Comfort of Companions

Posted Mon, Sep 27, 2010 by Savanja

Can you imagine Luke Skywalker attempting to walk the path of a Jedi without the assistance of Obi-Wan, the Princess, or Han? It is these companions that not only opened doors for Luke in the Star Wars movies, but also the personalities that helped make an IP great.

BioWare is attempting to recreate this magic with the companion system in Star Wars: The Old Republic. Will having a built in duo inhibit the group dynamic or will these unique sidekicks add another level of depth and immersion?

Yeah, you might be able to grab your companions butt without fearing an incoming sexual harassment lawsuit, but they have far more uses than a quick tickle and giggle. Companions will be specifically tailored to your class with their own complimentary skills and abilities. If you choose to play ranged damage class, a companion might specialize in melee skills that will offer protection in battle or a fighter may be joined by a companion that has healing skills aiding in your survival.

Read The Comfort of Companions then post and let us know what you think! Are you looking forward to forging relationships with these NPCs or do you think they will toss another roadblock in the multi-player aspect of the game?


I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Mon, Jun 09, 2014
The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Wed, May 14, 2014
A horribly-abused system from gaming's past is all but eradicated from current titles.
Wed, May 07, 2014
This coming weekend is the annual celebration of all things Star Wars.
Fri, May 02, 2014

News from around the 'Net