Microcosms – Just Fell Off the A’la Carte

Posted Thu, Oct 07, 2010 by Medawky

How to properly monetize a subscriptionless game truly is the million dollar question these days. The majority of free-to-play titles survive on cash shop sales alone, but many of those that started life as AAA incorporate both microtransactions and monthly fees. Is this model a way to give greater flexibility to the consumer or a means to gouge them in disguise? Join Jason “Medawky” Bolton as he hops up onto his soapbox in this week’s Microcosms.

EQ2X has four different levels of membership available: Basic, Silver, Gold or Platinum. Each level ramps up the available content, with Basic being limited to only the most rudimentary aspects of the game. I chose to go for the Gold via the Station Pass option, because I have characters on nearly every game that SOE offers in the package and I enjoy firing them up from time to time. Now I am certainly guilty of not reading the fine print, but when I discovered the main difference between the final two membership levels, gold and platinum, I was not a happy camper.


This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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Tue, Mar 18, 2014

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

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This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

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It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

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