GameBreaker TV managed to catch up to Realtime Worlds ** Josh Howard at GDCO and talk about the demise of Realtime Worlds. Josh details the day to day operations that went on at Realtime Worlds while developing APB (All Points Bulletin) and where he viewed cracks in the process began to form and inevitably began to fall apart. Josh does a good job detailing the development process of APB and how things failed to meet expectations in what was likely an uncomfortable interview. The full video interview is available on the GameBreaker TV website.