Basics | Reforging Process | Reforgable Stats | Restrictions | What to Reforge
Class Basics | Stats With Caps | Advanced | Class / Spec Specifics
This section is all about the basic reforging priorities for each specific class and spec combination. Each class and spec combination has a list of priorities in descending order from the most important down to the least important for them. Only stats that can be reforged, and that are generally found on gear meant for that class and spec are listed. After all no mater how you reforge it, a tanking piece of gear will still be subpar for a DPS player.
Reminder: This is a basic listing for each class/spec combination and meant for most players. There are exceptions to this listing, especially at higher gear levels as discusses in the Advanced Reforging section previously.
NOTE: These priority lists are current as of Patch 5.0.4
Blood
Mastery > 2 Parry = 1 Dodge > Hit (7.5%) = Expertise (7.5%)
(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)
Frost
Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit
Unholy
Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit
Balance
Hit (15%) = Spirit (which grants Hit) > Crit > Haste > Mastery
Feral
Mastery > Hit (7.5%) = Expertise (7.5%) > Crit > Haste
Guardian (Tank)
Dodge = Mastery > Crit > Hit (7.5%) = Expertise (7.5%) > Haste
(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)
Restoration
Haste (21.5%) > Spirit (until you have no mana regen issues) > Mastery > Crit > Haste (over 21.5%)
Beast Mastery
Hit (7.5%) = Expertise (7.5%) > Crit > Haste > Mastery
Marksman
Hit (7.5%) = Expertise (7.5%) > Crit > Haste > Mastery
Survival
Hit (7.5%) = Expertise (7.5%) > Crit > Mastery > Haste
Arcane
Hit cap (15%) > Mastery > Haste > Crit
Fire
Hit cap (15%) > Crit > Mastery > Haste
Frost
Hit cap (15%) > Haste > Crit > Mastery
Brewmaster
Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > 2 Parry = 1 Dodge
(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)
Mistweaver
Spirit (until you have no mana issues) > Mastery > Haste > Crit
Windwalker
Hit (7.5%) = Expertise (7.5%) > Crit = Haste > Mastery
Holy
Spirit > Haste = Mastery > Crit
Protection
Mastery > 2 Parry = 1 Dodge > Hit (7.5%) = Expertise (7.5%)
(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)
Retribution
Hit (7.5%) > Expertise (7.5%) > Haste > Mastery = Crit
Discipline
Spirit > Mastery > Crit >Haste
Holy
Spirit > Haste > Mastery > Crit
Shadow
Hit (15%) = Spirit (which grants hit and mana regen) > Haste > Crit > Mastery
Hit (7.5%) > Expertise (7.5%) > Mastery > Haste = Crit
Combat
Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit
Subtlety
Hit (7.5%) > Expertise (7.5%) > Haste > Crit > Mastery
Hit (15%) = Spirit (which grants hit and mana regen) > Haste = Mastery > Crit
Enhancement
Hit (7.5%) > Expertise (7.5%) > Mastery > Crit = Haste
Restoration
Spirit > Haste (12.5%) > Mastery > Crit > Haste (over 12.5%)
Affliction
Spell Hit cap (15%) > Haste > Crit > Mastery
Demonology
Spell Hit cap (15%) > Mastery > Crit > Haste
Destruction
Spell Hit cap (15%) > Haste > Crit > Mastery
Arms Warriors
Hit cap (7.5%) = Expertise (7.5%) > Crit > Mastery = > Haste
Fury Warriors
Hit cap (7.5%) = Expertise (7.5%) > Crit > Mastery > Haste
Protection Warrior
Mastery > 2 Parry = 1 Dodge > Expertise (7.5%) > Hit cap (7.5%)
(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)
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