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Reforge This - A Guide to Reforging in World of Warcraft - Page 3

Posted Wed, Oct 10, 2012 by Mem

Updated for Mists of Pandaria




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Class / Spec Priorities for Reforging

This section is all about the basic reforging priorities for each specific class and spec combination. Each class and spec combination has a list of priorities in descending order from the most important down to the least important for them. Only stats that can be reforged, and that are generally found on gear meant for that class and spec are listed. After all no mater how you reforge it, a tanking piece of gear will still be subpar for a DPS player.

Reminder: This is a basic listing for each class/spec combination and meant for most players. There are exceptions to this listing, especially at higher gear levels as discusses in the Advanced Reforging section previously.

NOTE: These priority lists are current as of Patch 5.0.4


Death Knight Reforging Priorities

Blood

Mastery > 2 Parry = 1 Dodge > Hit (7.5%) = Expertise (7.5%)

(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)

Frost

Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit

Unholy

Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit


Druid Reforging Priorities

Balance

Hit (15%) = Spirit (which grants Hit) > Crit > Haste > Mastery

Feral

Mastery > Hit (7.5%) = Expertise (7.5%) > Crit > Haste

Guardian (Tank)

Dodge = Mastery > Crit > Hit (7.5%) = Expertise (7.5%) > Haste

(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)

Restoration

Haste (21.5%) > Spirit (until you have no mana regen issues) > Mastery > Crit > Haste (over 21.5%)


Hunter Reforging Priorities

Beast Mastery

Hit (7.5%) = Expertise (7.5%) > Crit > Haste > Mastery

Marksman

Hit (7.5%) = Expertise (7.5%) > Crit > Haste > Mastery

Survival

Hit (7.5%) = Expertise (7.5%) > Crit > Mastery > Haste


Mage Reforging Priorities

Arcane

Hit cap (15%) > Mastery > Haste > Crit

Fire

Hit cap (15%) > Crit > Mastery > Haste

Frost

Hit cap (15%) > Haste > Crit > Mastery


Monk Reforging Priorities

Brewmaster

Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > 2 Parry = 1 Dodge

(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)

Mistweaver

Spirit (until you have no mana issues) > Mastery > Haste > Crit

Windwalker

Hit (7.5%) = Expertise (7.5%) > Crit = Haste > Mastery


Paladin Reforging Priorities

Holy

Spirit > Haste = Mastery > Crit

Protection

Mastery > 2 Parry = 1 Dodge > Hit (7.5%) = Expertise (7.5%)

(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)

Retribution

Hit (7.5%) > Expertise (7.5%) > Haste > Mastery = Crit


Priest Reforging Priorities

Discipline

Spirit > Mastery > Crit >Haste

Holy

Spirit > Haste > Mastery > Crit

Shadow

Hit (15%) = Spirit (which grants hit and mana regen) > Haste > Crit > Mastery


Rogue Reforging Priorities

Assassination

Hit (7.5%) > Expertise (7.5%) > Mastery > Haste = Crit

Combat

Hit (7.5%) = Expertise (7.5%) > Haste > Mastery > Crit

Subtlety

Hit (7.5%) > Expertise (7.5%) > Haste > Crit > Mastery


Shaman Reforging Priorities

Elemental

Hit (15%) = Spirit (which grants hit and mana regen) > Haste = Mastery > Crit

Enhancement

Hit (7.5%) > Expertise (7.5%) > Mastery > Crit = Haste

Restoration

Spirit > Haste (12.5%) > Mastery > Crit > Haste (over 12.5%)


Warlock Reforging Priorities

Affliction

Spell Hit cap (15%) > Haste > Crit > Mastery

Demonology

Spell Hit cap (15%) > Mastery > Crit > Haste

Destruction

Spell Hit cap (15%) > Haste > Crit > Mastery


Warrior Reforging Priorities

Arms Warriors

Hit cap (7.5%) = Expertise (7.5%) > Crit > Mastery = > Haste

Fury Warriors

Hit cap (7.5%) = Expertise (7.5%) > Crit > Mastery > Haste

Protection Warrior

Mastery > 2 Parry = 1 Dodge > Expertise (7.5%) > Hit cap (7.5%)

(Parry and Dodge are equally important but due to different diminishing return rates you should keep your Parry at roughly 2 to 2.5 compared to your Dodge rating - see our Combat Stats in MOP guide.)

 


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