Updated Mon, Nov 08, 2010 by gunky
Captains will select a set of virtues by a different set of criteria than other classes. While a class like Hunter will want to boost his Agility and can largely ignore Will, or Minstrels will want to boost their Will and disregard Might and Agility, Captains must pay equal attention to all stats.
Each stat has an associated +30 virtue (at rank 10):
This is a good start for a well-balanced virtue set. If your play style is more combat-oriented, Valour or Justice make good alternates for Determination - of the five base stats, Agility plays a slightly smaller role than the rest. It should not be neglected entirely, but the extra morale from Valour or Justice will help make up the difference. Captains with a mind for tanking may want to sub in Innocence (+1000 Melee Defense, +1014 Poison Resist, +230 Shadow Defense), Compassion (+1000 Ranged Defense, +303.8 non-combat Power Regen, +400 Tactical Defence) or Tolerance (+1000 Tactical Defence, +15 Agility, +30 in-combat Morale Regen).