When the seminal franchise of high fantasy is made into an MMOG, the
bar of expectation is set very high. While The Lord of the Rings Online
far from a failure, after 3 years as a subscription based title Turbine
decided to follow the successful lead of Dungeons and Dragons Online
and make the change to a free-to-play model. Join us this week as
journey back to Middle-Earth in our full review of The
Lord of the Rings Online.
After Turbine saw an amazing
uptick in the popularity of their other game based on a popular fantasy
franchise, Dungeons and Dragons Online, it was only a matter of time
before the lands of Middle-earth were liberated from their monthly
entrance fee and opened up to the masses. Since almost all change is
met with some resistance, many long time players and lifetime
subscribers were very vocal about their displeasure with the move.
Several months have passed since the switch was made and the game has
seen its fair share of changes during that time span. With so many new
eyes being laid upon the game, we thought it was high time that we
returned to the land of Elves, Ring Wraiths and nasty Hobbitsses to see
how things were shaping up.