Posted Tue, Jun 14, 2005 by Boomjack
Making MMORTS a reality.
GamaSutra has a great article posted about the architecture and techniques of creating a massively multiplayer real time strategy game. They probably wrote this:
"In a massive multiplayer online real-time strategy game (MMORTS), thousands of players share the same contiguous virtual space. Each player controls dozens of units (in contrast with MMORPGs) and can battle with/against any number of players simultaneously. The players need to receive information in the immediate surrounding of all their units. As these units can be very far apart and see many other players with thousands of units, the amount of information that must be transferred to the client machines to keep their world state consistent is far greater than those required in the MMORPG genre."
You can read the entire MMORTS Design article at GamaSutra.
