MMOGs are at their very core, innovative. However, some games over the
past ten years have really pushed the envelope and molded the present
and the future of online gaming.
Innovation comes in many forms, sometimes subtle, sometimes very
obvious. There has been no shortage of innovation in gaming in the MMO
sphere. However, for a game to win "Most Innovative MMOG of the Decade"
it had to be a game that changed the way people play MMOGs entirely. It
had to be a game that not only introduced new exciting gameplay, but
became a foundation for many games to follow.
There were several titles that impressed us since 2001, but the winner
this decade continued to innovate and push the genre forward years
after its initial launch.
Turbine
Runners Up:
Guild Wars (ArenaNet)
Warhammer Online
(BioWare Mythic)
Anarchy Online
(Funcom)
Dungeons &
Dragons Online is a testament to innovation in MMOGs. At
its launch in early 2006 it was a culmination of great ideas in one
single game. Storytelling had become vastly more effective by creating
entire instances to tell the story. Action combat saw its first
incarnation with DDO's active combat system. And later on, DDO was the
first Western MMOG to successfully migrate from a subscription-based
service to a free-to-play model, turning the game around from being on
its last legs to becoming one of the most popular Western MMO
free-to-play games in history.
Turbine's continued dedication to the game has marked the game forever
to be known as the Most Innovative MMOG of the decade.
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