Posted Fri, Dec 24, 2010 by gunky
Tactical classes generally all follow the same guidelines for selecting virtues: Will and Fate first, then Vitality, then the rest of it. Rune-keepers will follow the same virtue setups as Lore-masters and Minstrels.
Wisdom is the obvious first choice: +30 Will, a nice boost to non-combat power regeneration and some handy wound resistance. Idealism is also an excellent choice: +30 Fate, +8 Will, +1014 Fear Resist Rating. These ones are no-brainers.
Empathy is also good for tactical classes (+15 Fate, +450 Armour Value, +609 Fear Resist Rating), as is Confidence (+15 Will, +2029 Fear Resist Rating, +202.5 non-Combat Power Regen). It seems like all the Virtues that jack up Will and Fate also jack up Fear Resist Rating, so be prepared to stand tall while others cower around you.
Being something of a squishy class, it will pay to increase Vitality. Loyalty is a good choice - +30 Vitality, +62 Max Power, +150 Armor Value. While the increased armor rating has little value for light armour classes, Loyalty is a trait that is good for pretty much every class.
Once you start getting good gear at high levels and can afford to trade out some Will and Fate, it's time to slap some patches on the weaker areas. Swap out Empathy or Confidence and look at increasing defence, morale or power: Innocence os a good defensive trait (+1000 melee defence rating, +1014 Poison Resist Rating, +230 Shadow Defence), Valour gives a good boost to morale and Honesty provides a good boost to base power.