World of Warcraft: Out of Mana – The Current State of Healing

Deathwing’s release did more than simply reshape the face of Azeroth. Players everywhere have felt the effects of the widespread changes to game mechanics, but none more so than healers.

Deathwing’s release did more than simply reshape the face of Azeroth.
Players everywhere have felt the effects of the widespread changes to
game mechanics, but none more so than healers. Join Jason “Medawky”
Bolton this week as he takes a look at the current style="text-shadow: none;"
href="http://www.tentonhammer.com/wow/editorials/state-of-healing"
target="_blank"> state of healing in WoW. style="text-shadow: none;">

style="margin-bottom: 2px; text-shadow: none;">: style="text-shadow: none;">One of the most frustrating
aspects to the new changes stems from having more than one contributing
factor present. In fact, most issues can be traced down to three root
causes, the first of which is overhealing. Healing in WotLK devolved
into a race to the top – meaning healers constantly spammed to keep
health meters at 100% with little regard for mana consumption or target
prioritization (outside of tanks). The new mechanics dictate that we
now must pay attention to exactly what we are casting, who we cast it
on and how often we cast. If you still play with a WoW 3.0 style, you
will find it impossible to heal as you will have no mana to do it.




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