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DCUO Powerset Loadout Guide - Gadgets - Page 2

Posted Wed, Feb 02, 2011 by Savanja

Controller

Need something stunned? Gadgets can do that!

The Gadget powerset is one of the two controller classes and really well suited to group gameplay.  Setting up your loadout with the best powers will be important to be effective in group situations and it can take a bit of research to find the magic combination.  Most of your powers will probably come from the Traps trait tree starting out with Defibrillator.  It restores power to three of your teammates. It should be your three most fatigued but there is some question as to how well this is working, but some power restored to someone is good, right?  You'll also want to do as much stunning and fearing as possible.  Angry enemies don't hit you if they're feared! Fear Gas and Cryo-Foam are both nice for this.  Also, grab Sleep Dart which is great for multi-enemy encounters.  You can keep a mob locked down with this and if you picked up Stealth, it won't break it.

Looking at the Tricks traits, there are a couple here that can be very useful on a controller loadout.  Hide is handy for controllers who don't want to be noticed during combat.  With the good controller powers from the Traps traits, you may want to grab one or two of the damage powers or a supercharge damage power. If you're having trouble with surviving, then instead you might want to add Anesthetic which is a 50% supercharge power that restores your health.

As a controller, you want a fine line between honoring your role and participating in damage. Keeping a good combination of both types of powers will give you good flexibility in group combat.

Are you an expert Gadget player?  Stop on by our forums and share your wisdom!  New players and potential Gadget fans will thank you for it.

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