Part 3: PvP
Ragnar explained that while
The Secret
World’s three
factions – the Dragons, the Templars, and the Illuminati
– can fight alongside each other in the game world (Funcom
wants to support grouping whenever and wherever it makes sense), the
three factions also have their own secret war brewing. In three
locations around the world, the factions wage war to control ancient
relics of great power. The Council of Venics, a neutral party, sets the
scope and rules for these conflicts., and all factions abide by this
“gentleman’s agreement.”
The three PvP scenarios just announced for
The Secret World
are:
Stonehenge
– Perhaps the eeriest looking of the maps, this one is also
the most straightforward. The team with the most players inside
Stonehenge gains points. Points tick upward toward victory, though
players also gain points for pulling players out . Martin promised
extremely fast-paced combat, and I predict loads of AoEs.
Cimbala
– This lost city in the Himilayan Mountains is
The Secret
World’s ranked
arena. Players will join in premade teams and are matched against other
teams. Thunderdome rules are in effect: last man standing
wins – no resurrections allowed.
Eldorado
–
The Secret
World’s large scale
PvP and easily the most gorgeously goldeny jungliest one, this map
hosts 30 people total (15 a side). On this map are four moveable idols
to control – the longer you hold an idol (and the more of
them you control), the faster your team gains points. Martin pointed
out that this is an asymmetrical map favoring defense –
it’s designed to force players to grab those idols quickly
and choose a spot to defend.
Ragnar ended the presentation with a look at the latest demo. The
filmed-off-screen version is just a placeholder –
we’ll be posting the source video as soon as Funcom passes it
our way. Thanks to the Funcom crew for making the trek to GDC
2011 and unveiling a little bit more of
The Secret World.
No release date has been announced for the game,
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