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Updated Guild Wars 2 Hands-On Impressions - Page 3

Updated Mon, Jun 06, 2011 by Sardu

Guild Wars 2 Separator

Forging Ahead

Another standout aspect of the demo for me this time around is that I had a greater sense of taking my character’s destiny into my own hands.

In the presentation of the norn starting area (which you can see in this video), ArenaNet highlighted the option to seek assistance from a local tracker to help you find the rare beasts you needed to defeat before being accepted into the Great Hunt. But it’s important to note that seeking assistance from NPCs here is entirely optional, which holds true as you progress further into the game.

I feel that this is going to be another critical element in the success potential of Guild Wars 2. This means a couple of different things depending on whether you’re a seasoned Guild Wars vet, or plan on taking your first virtual steps on Tyrian soil in the sequel.

For players of the original campaigns, there will be an immediate familiarity to the world and you might not need to have someone tell you where to find key landmarks, so there may be a bigger payoff by simply going out in the world and seeing how everything has changed at your own pace.

If GW2 is your first introduction to the world, however, NPCs are there to help guide you on your journey as little or as much as you deem necessary.

I personally consider this a huge leap forward for the genre because it extends personal choice far beyond the character creation screen which is where the major choices in most titles end, and the magnetized gameplay rails immediately power up to largely control your destiny.

Guild Wars 2 Separator

That's a Wrap

I've talked quite a bit about the overall accessiblity of Guild Wars 2 but don't let that fool you into believing that the game doesn't offer more depth than the industry has seen in a long time. But accessibility should never be undersold, especially considering just how vastly different GW2 is from the same tired old MMOG template we've seen for over a decade. Even given the radical departure from the norm that GW2 represents, the fact that I could sit down for 30 minutes and dive directly into the game without feeling lost or like I needed an NPC to tell me what to do speaks volumes about GW2's potential.

Having played the game at three different industry events now, I continue to be impressed even if there are a few random elements that raised red flags for me as mentioned above. There's also a lot of the game that we haven't seen yet, but if the current and previous demo builds are any indication, Guild Wars 2 is going to mark an entirely new chapter in MMOG history once it's finally unleashed on the masses. And for my gaming dollar, that day can't come soon enough.

Call me crazy, but your idea for initiative sounds to me much more like WoW's combo point system than the way I understand initiative to currently function. The more small things you do, the more powerful the large move is at the end. The way initiative works now, you can unload the big moves right from the start more easily because initiative exists. I do not see that way it is now to be anything like combo points.

Perhaps I am misunderstanding your point?

yes you're right. In guild wars 2 we don't have to do the A > B > C described in this article at all, in fact we can do A > A > A, B > B > B, or C > C > C. Whatever we want

While playing the thief, as I was learning the various weapon skills, unless I had the 5 Initiative built up to use the skill in slot 3 I got repeated on-screen and chat box messages alerting me, "Not Enough Profession Specific Resources". I do have video of this but the audio quality isn't that great so I opted to not embed it in the article.

At any rate, unless I completely misunderstood where the on-screen / chat spam was coming from, it was because I had to use my small attacks (slots 1,2,4,5) to build enough initiative to use the big attack (slot 3) which is where the A>B thing comes from. This is also consistent across different weapon sets I tried.

You freaking assmaggot, Initiative works like energy not like combo points, you have full initiative at the start of the battle and then you can unload whatever spell you want which consumes initiative. Initiative fills up on its own, there are no skills that provide it, they only consume it. Therefore, there is no set rotation, it's like playing a normal rogue but with NO combo points, what you say just makes no sense rly.

@Paterah: You are a dirty little nerd. Getting all worked up about a random article about a video game? Your mother would be ashamed...since you probably live with her you should probably go say you're sorry. Or, I'll just tell on you next time I'm inside her.

You were trying to play it like a WoW Rogue, which has to build up combo points for the stronger attacks. In fact, you were DEPLETING your initiative by using the smaller attacks, not building it up, so you kept running out. It's called initiative for a reason: you start with it. It recharges automatically over time, at one point per second.

No idea what this fool is talking about really, I played thief at PAX and it plays nothing like an WoW rogue, mainly because they kept the somewhat similar energy mechanic (albeit as initiative) but got rid of the combo mechanic, in other words you are not forced to do the same rotation on each enemy over and over, you simply do what ability you want to do from the get go, therefore not limiting your gameplay at all.

Great Read thank you

For what it's worth I was basing my "impressions" here on what I experienced in a very small window of time with the thief. I obviously mistook the constant stream of "Not Enough Profession Specific Resources" popping up on screen to mean I needed to build resources, not wait for them to replenish on their own.

It's unfortunate that people on GW2-guru chose to call me out for "bad journalism" when I'd even gone on those forums to express that I had clearly made a mistake here. But rather than anyone bothering to accept that I was left with the wrong "impression" of the profession, I'm called an assmaggot here, and claimed to be hurting the game even though I've been a very, very vocally positive supporter of Anet and everything I've seen for GW2 so far.

Oh well.

I'm cutting the "offending" portion out of the article completely so it will no longer get everyone's panties all bunched up.

I've updated the article to chop out the offending mention of the initiative system. Even though I have clearly stated in the comments here and on the Guru forums that I based my impressions on a very brief hands-on session with the thief and misunderstood the way the resource system for the profession works, that's clearly not enough.

Since I don't appreciate being called an assmaggot or being cited for "bad journalism" all mention of my hands-on with the thief profession has been removed from the article.

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