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A Sneak Peak At What's Next In EVE Online - Page 2

Posted Thu, Mar 31, 2011 by Space Junkie

Also, though I don't expect it in the next expansion, it was mentioned that corporate decals will eventually be available to put on ships in space, as well as Incarna clothing. Longer-term we will see many ways to re-skin and personalize ships.

Art Revision

CCP does a really great job at keeping their game looking fresh. Consider that it was released in 2003, but looks visually better than games that are coming out right now, or games whose space combat portion is currently being released. As part of that continuing process, CCP is doing two things: updating their turret graphics, and updating the nebulas that make up the background images of solar systems.

EVE Online

Yeah, these new nebulas are going to look pretty cool.

The new turret effects are pretty cool: the turrets will actually pop out of the ships using them when in use, and retract when not in use. It's kind of minute as far as eye candy goes (who even looks at turrets?) but does show off CCP's attention to detail. Missiles aren't being touched (yet).

According to some of CCP's art team, the old nebulas took some ur-computer days or even weeks to render, back in 2003. Now, they are being partially outsourced to some company that does high-intensity rendering for Hollywood movie studios. Fair enough. The new nebulas will look great, will have visual differentiate between the space controlled by the various factions, and will make low-sec and null-sec look more and more evil as you get farther out. The new nebulas are more or less visually identical to NASA pictures.

Revised User Interface

Thank god, they are finally changing the font. The days where a hard to read font would discourage botting are long gone, and there is no reason why we should still be using a wretched font with piles of nearly identical letter pairs.

The UI changes will also be changed to be more in line with what we have seen in some of the more recent EVE advertisements, with more pleasing locked ship icons and generally cleaner looks.

We are also promised a more simple UI that gives a larger degree of control to the players. It is unclear what this will be like, but it is sure to be a welcome change as long as it does not remove any functionality.

The Little Things

The product of Team Best Friends Forever, led by ex-goon wunderkind CCP Soundwave, the little things is the name of the initiative to reach for as much "low-hanging fruit" features and fixes that won't take much effort but will make players' lives better. A host of these potential upcoming features have been explained to us, already.

The most popular improvements (for my money) will be a revision of the agent systems. First, say goodbye to the old mission divisions. Agents will now only give one type of mission, be it combat, hauling, mining, whatever. The old system with percentile chances was wretched, and I will not miss it.

The other big tweak to agents is that they are removing agent quality and level completely. Players will be able to select what level they wish to play at. This is interesting because it means that high-sec mission-runners will be able to live at nearly any place they wish, not just Motsu or another mission hub. Since high-sec can't be conquered and territorial aspirations are not a source of drama there, it doesn't matter if all high-sec is the same. It will make it a bit more difficult to gank mission runners or build a market around them, but that is a small price to pay to allow players to be able to live pretty much wherever they way in high-sec.

Another change, and I'm not sure if this is good or not, is that the onboard scanner is being replaced. The new system will involve probes that have very short cycle times with comparable ranges to the onboard scanner (perhaps the full 14 AU). Is this something that players are going to enjoy constantly mashing while running sites in w-space? I really doubt it. Is it a precursor to removing local from null-sec? I suspect so. If so, that's quite a hornet nest that CCP is riling. I guess we'll just have to see.

Three other changes will have a kind of small impact on the game but will be a relief to their target audience. First, blueprints and blueprint copies will have different icons, making it much easier for new players to figure them out. Second, players will not need to turn off their skill training in order to plug in implants. Thank goodness, that was really annoying. Third, tech three ships will be able to refit their subsystems at POS ship maintenance arrays. This means that tech three ships will not need to leave wormhole space to refit. Finally, a bone is thrown to the players living in wormholes.

Overall

Throw in CCP's promised system enhancements and this next expansion will be a win for old players and new, though many older players will likely be a bit curmudgeonly about Incarna. Plenty of things to look forward to, even for older players. I just hope the anomaly changes have a silver lining.

Bust Out the Credit Cards: EVE Fanfest 2015 and EVE Vegas Tickets Now on Sale

It seems like the floodgates have officially opened on fan event ticket sales. If you haven't already broke the bank snagging tickets for SOE Live or BlizzCon, today CCP is giving you two more opportunities to do so as tickets have gone on sale for both EVE Vegas and EVE Fanfest 2015.

News
Fri, May 16, 2014
Barlow
Fanfest-HD-Ship-Promo.jpg

Can’t make it down to Reykjavik, Iceland for EVE Fanfest 2014 in May? There’s an online streaming alternative.

Press Release, News
Wed, Apr 09, 2014
Martuk
EVE-Fanfest-Attendees.jpg

CCP reveals its plans for an epic celebration of the EVE universe at EVE Fanfest in May.

Press Release, Video, News, Official Announcements
Fri, Feb 28, 2014
Martuk
EVE-Comic.jpg

The first issue of Dark Horse Comics’ new series featuring the true stories of EVE Online in comic form is now available.

News, Official Announcements
Thu, Feb 20, 2014
Martuk

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