Before you can begin adventuring in the world of Eberron, you must
first mold yourself out of the clay from which you come. Dungeons and
allows you the
freedom to create your own path by
choosing what your stats will be. To do this, you spend Build Points.
You begin your existence with all your stats at 8. From there, you can
spend Build Points to increase your stats from that base of 8. How many
points, you ask? Well, the gods have seen fit to give you 28 Build
Points to use (or you can purchase the ability to have 32 Build Points
from the DDO
store). Here is the breakdown of the cost for a stat.
As you can see, having an 18 in a stat at the beginning of your
adventuring life is extremely expensive. If you’re using the
standard 28 Build Points, having an 18 takes over half of your total
points. You must choose wisely, my friend.
What to buy? So few
points...so many wants...
Your race also impacts your stats. Everyone knows that Elves are more
graceful than Half-Orcs…and far better looking, I might add!
Did I ever tell you about the time that a Half-Orc chieftain wanted me
to marry his daughter? That was a very narrow escape, praise the gods.
What was that you said? Get on with the racial modifiers? Oh my,
forgive my ramblings. In my dotage, I do tend to get sidetracked and
begin talking about some ancient event like the time some friend and
I…..what? Right….racial modifiers. Here is a
quick summary of how the various races modify the starting stats of
your character. Please note that these modifiers occur after you have
spent your points.
Drow get lets of bonuses...
and are extremely hot.
+2 Dexterity, +2
Intelligence, +2 Charisma, -2 Constitution
+2 Constitution, -2 Charisma
+2 Dexterity, -2 Constitution
+2 Strength, -2 Intelligence, -2 Charisma
+2 Dexterity, -2 Strength
+2 Constitution, -2 Wisdom, -2 Charisma
In the course of your journeys, you will face many dangers that will
require you to make a Saving Throw. A Saving Throw is made when you
attempt to resist some form of attack, be it magical or natural. When
you make a Saving Throw, the 20 sided die is rolled and your bonuses to
the save in question is added. Your bonuses to the die roll are based
on your level, class, and ability scores. There are three kinds of
type of save is made to pit your ability to stand against attacks
that affect your physical health, such as poisons. Constitution is the
ability that impacts this save.
This type of save is made when you can dodge out of the way of an
attack and avoid (or reduce) the damage you would have taken. Examples
are dodging a fireball thrown by an enemy wizard or whirling blades
from traps in the floor. Dexterity is the ability used for this type of
This type of save is made to resist mental attacks upon you such as
Hypnotism spells or Otto’s Irresistible Dance, which makes
you dance in place without the ability to defend yourself. Wisdom is
the stat that is used for this type of save.
Better hope you make that
Reflex Save...those spikes look sharp!
I hope that these words of knowledge will help you in your quest, my
friend. The hour grows late and these old bones need their rest.
However, we are not yet done. There is more for me to tell you, but we
have covered many of the basics so far. My belief is that if you know
why and how things happen in the world, you will be better informed to
make wise choices. My belly is now warm from fine ale and I will return
after some rest. Prelixin will not let you down, my friend. Good night
and dream of a dragon’s hoard!