Archive

Reloading... Community Collage

Posted Tue, Jun 14, 2011 by Ethec

Welcome to the 15th edition of Reloading…

“Do Lipton employees take coffee breaks?” – Steven Wright

Everyone can use a feel good moment to start the afternoon. Let’s go with this…

Community, guilds, and player interaction are all terms that are tossed into the MMO discussion blender, chopped to pieces and poured out, usually the worse for wear and invariably without any consensus as to what the right approach to this excruciatingly important aspect of gaming is.

Everquest built community by brute force. You had to cooperate or you simply couldn’t play the game. If you wanted one of the great, dare I refer to them as epic items in the game then you had to play nice and cooperate with others. Camping the Flowing Black Silk Sash or acquiring Journeyman’s Boots was not something that came from chaos. Players lined up all civilized and polite to take their turn (most of the time). It built community. You had to be a decent character or you were done. Nobody would group with a jerk and there was no way off the island.

Fast-forward to the new World of Warcraft guild recruitment system. I click on a button, and page through dozens of guilds, most with poorly written descriptions displayed in a box too small to allow for an real insight into the psyche of the guild in question. I can request that up to 10 guilds allow me into their hallowed halls. Really? 10? If you are desperate enough to make 10 requests then you are probably joining the first guild that spams trade chat with an advertisement anyway. Save yourself the trouble of clicking on the guild button.

Guilds now have different levels which provide different perks. The higher the level the more perks you attain by joining the guild. Does anyone else see how this would kill a community?

Inevitably, small guilds with low guild levels are going to have a harder time recruiting new players. If they can’t recruit new players they will eventually die off and their members will go to…. wait for it…. to the guilds with capped or high guild levels. Blizzard intentionally or not, has created a system that rewards large guilds with perks while the content development team has created a system that rewards small groups of 10 or 25 players.

For whatever the reason, communities larger than 125 individuals (Raph Koster says 250 is the number), inevitably break down into sub-communities. Is this what Blizzard was after all along? Essentially we have small nation states that self-govern on each server with enough upside from the perks to keep the players from bailing and starting over. Instead of 20 guilds running 10-man content we have one guild running 20 groups of 10-man content. Is this better that what we had? I’m not convinced.

Share your thoughts on guilds, community, and the personal aspects of MMOs.

Latest MMOG Features

Runes of Magic to be First Full Facebook Port

With five million registered users it's little wonder Frogster is looking to bring their MMOG to the social networking space. Aiming for a launch this fall, Runes of Magic will be available on Facebook. Full details after the jump.

TERA Plays a Game of Thrones at E3 2011

TERA is known for its all action, all the time nature, but little did we know that some of that action would take place in the political arena. Details on TERA's  new political system from E3 2011 after the jump.

Elder Scrolls V: Skyrim Visual Tour

Reading Ten Ton Hammer’s first look at Skyrim was enough to make the long wait for Skyrim unbearable, but just in case you need more of a tease, check out our Skyrim visual tour for a look at what the new Creation Engine can do.
Latest MMOG News

Gods & Heroes Head Start Begins Today

It was a little over two years ago that Heatwave Interactive resurrected Gods & Heroes from oblivion, but in just over a week the game will finally have its long overdue official launch. Pre-orderers can start playing today!

WoW: Blizzard Releases Druid, Warrior Tier 12 Preview

Blizzard has finally released the Tier 12 previews for the last World of Warcraft classes: the Druid and the Warrior - and they look awesome!

Allods Online Previews New Reincarnation System

Perhaps taking a cue from Rift, Allods Online’s previews its new Reincarnation system that gives players the option to create a new character from their old one.
Real World News

From the unfriending-didn't-send-the-message dept. --
Cops: Woman tries to hire hitman on Facebook

From the brutally false advertising dept. --
Miami Herald Ad Offers Heat Congrats, Title Gear

From the laugh-or-we'll-make-invasion-plans dept. --
Americans Most Funny, Germans Least in Global Poll

Bruce Campbell Fact of the Day

Bruce Campbell actually had a few choice words about his voiceacting likeness in Duke Nukem.


Connect with Reloading...
Find us on Facebook
Forward to a friend


TenTonHammer.com
 
 © 2011 Ten Ton Hammer | 

News from around the 'Net