Why I Love The Elder Scrolls Online

Posted Thu, Feb 13, 2014 by Xerin

Recently, our very own Lewis penned an interesting article on why he hates The Elder Scrolls Online. My opinion is drastically different and I’d love to outline why I think the game is awesome and everyone should love it and to deliver some retorts to Lewis’s prime points.

Easily Pleased

First, the fact that people are easily pleased is part of the Human condition. Flappy Bird is perhaps the most simplistic game created that requires very little input, but has the world addicted. Simplistic isn’t bad - as long as it is relevant. We are all easily pleased, as long as the pleasure is derived from a source that we enjoy.

Lewis outlines the fact that many of the different components of the game are “woefully lacking” but everyone wipes the idea aside because there is a game world to explore. I disagree, on a few points. It is true that many people do not even bother with the story in TES games, because they find much more enjoyment out of wandering the world and leveling up their various traits.

This is true, but one of the reasons that is so attractive is the worlds are built so majestically, with various and near endless amounts of flora and creations, side-quests, complex flow charts of events that could spawn based on choice, and much more. Combat is fluid, it isn’t lacking, it’s one of the hallmarks. The entire game has voice acting, including greats like Patrick Stewart, to say the dialog is lacking just means there can’t really be much out there that would be satisfying to some.

Beta Reworks

Lewis outlines a lot of flaws in the game, with the animations and the combat and the NPCs. From my experience in the game, I never found combat to be off. I’m a huge fan of TERA, mind you, and active combat is one of the coolest and greatest things that MMOs have started to bring along.

As far as animations go, this is one of the issues that people claim, but forget a critical and key point - TES is built out as a FPS game. The third-person view point is clunky for a reason, they perfect the FPS view and the TPS view is simply for those who can’t tolerate FPS. While I played ESO, I rarely if ever got out of first person view, which was more than satisfying.

I can’t comment or defend the lack of tactile movement when NPCs have been hit, but I do believe that’s a rather normal thing in the world of TES. There is so many different ways to attack something, that it’s difficult for each of the varied critters to respond in an appropriate way.

Argumentum Ad Populum

We’re about to dive into the world of fallacy - narrowly avoiding it, because I will say that Skyrim has sold over 20 million units and has made over one trillion bucks. What does this mean? It means that a large section of the market loves these mechanics and this gameplay. They are happy and content with it.

Lewis says that the above mentioned retorts are what TES fans cling to, but the truth of the matter is, that’s what TES fans enjoy. It’s alright with them and if it wasn’t, they wouldn’t have bought so many copies of the game. It’s like saying Root Beer is terrible and will never sale, because you don’t have an acquired taste to it.

I do think, and this is where I agree with Lewis, TESO will need to move a bit more to “MMO friendly” to tap into the MMO market, but when it comes to the TES market, the game follows through on delivering what those fans want and I am very much pleased.

Why I Love TESO

To address the topic of the article, I love TESO because of how in-depth it is. The quests have meaning, choices affect the world, there is actual real decisions to be made. The combat is fun and exciting and I’m allowed to build my character FOR REAL in ways that we all have dreamed, like wizards with dual swords for instance.

For MMO fans to truly enjoy TESO, they will have to leave their MMO bias at the door. This is a game, first and foremost, for fans of TES. MMO comes secondary, at least, that is how I feel.

There will be a lot of haters and white knights in coming days, but that’s the fun of the Internet, no?

no what a kiss ass article, let me sum it for u, game has potential, but there are game breaking issues which needs to be addressed ASAP i.e. LAG, LATENCY, SKILL LAG, BUGs and CTD, those points that are mentioned could be address when all these are iron out, FFS why mentioned features that are easily fixed but miss the game breaking details ......., do u guys even play mmorpgs at all lol

just wondering if you played in the recent stress test, or the other weekends because from what i experienced in the others it is remarkably optimised. eve in PvP with 100 or so characters this weekend fps remained a constant, skill lag was around say 6 seconds (way better than another game i know) and it just had a bit of rubber banding. That is excellent for a stress test.. that's excellent in general for large scale multiplayer.

AS for buggy.. yes, in some places but the core mechanics operate quite well

yea i did i pve till level12 and then pvp till lvl16 before beta ended, and i participated in all sieges lag was really apparent on high load areas, e.g. dieing mysteriously with full HP, usually u can tell if it lags e.g. messaging someone and couple 5secs or more for it to appear, i'll guess our Australian pings sux too, most mmorpgs we usually have latency of >200ms....

Some interesting flip-flopping there. Bro, do you even lift?

nope i am not, just calling a spade a spade, yes i like what i see but then it's not all roses and i believe in having a balance not overstating or understating the facts, obvious i am really concern it might fail if all we do is suck up and not state facts.

I went into my first beta test months ago expecting gold. I was less than impressed. As the months went by and test after test came I began to question what it was that Zenimax had made, it wasn't an MMO, it wasn't a TES game. It just just "random MMO #700" and that upset me, but i kept watching and waiting. The past two beta tests have proven to me what ESO can be. Zenimax did a complete 180 in my mind and has made a game that the MMO market is in sore need of, something different. They, in my opinion, have been able to blur the line between an MMO and a TES game and not make one or the other, but make both at the same time. "You're just a fanboy!" Yes, I love TES games, and I love MMOs. I am also an extremely picky consumer. When I decide to drop $60+ on a game it had better be worth my money. And I believe ESO can be worth it.

Are there bugs? Yes. Is there lag? Yes, in some areas. What MMO doesn't have these things leading up to release? The argument of "it's still in beta" is a foolish viewpoint at this point though. Baring a delay in release the most recent beta is the release version. I have no doubt that bugs will be fixed and there will be some more optimization, but this is it folks. It's crunch time.

Ultimately all this comes down to consumer choice. If someone chooses to have an open mind and see what ESO can be FOR THEM, then those are the people I want to surround myself with come April 4th. As for the rest of the people who are basing their opinions on a single beta or stress test invite and off of extremely bias articles (massively) or off of the impressions of a streamer who got to lvl 5 then there is the door. We will see you when you come to your senses.

I usually play a game that I enjoy

I greatly enjoyed the last two betas

I will play it

(thats all there is to say to it....)

It's quite a sociological study to delve into why people that hate something insist on spouting why one person should stop showing love for something and come over to their state of hate. Misery loves company? I dunno.

I don't hate the game. I actually enjoyed it. Is it the best, ever? No. Is it quite different from others? In a way, it is, but at the core... every MMO is like every MMO. There's much, much more to it that makes a person love or hate the game. Some folks like the cartoon variety. Some folks like the surreal variety. Some folks like Science Fiction, some folks like Fantasy and still others like Secret World. Their likes and dislikes of one or the other is fine by me. Let them be and let me be.

I've read both articles: Why I Hate & Why I Love. Each author is due their own opinions and they should agree to disagree on certain points. But, everyone has to admit that the game will definitely garner those that love it and those that hate it - all for their own reasons, preferences, background, etc.

My parting advice: Spend more energy on paying attention to what you want and like, rather than on trying to sway others to think and feel the way you do. You'll be happier and better off. Or, you'll still be unhappy, but at least you've allowed others to be happy.... and that's a good thing, IMHO.

Hey you know what opinions are like right?

Don't like the game? Great! Don't play it and spare us all the crying. Enjoy it? Great! Happy gaming!

Here's a deep insight... Wait for it.... Games are all about having fun, suspension of disbelief, immersion, goal solving with friends or whatever else floats your boat..

Not having fun? Psst.... You're going it all wrong.... Go do something you enjoy...

Oh and it you have only experienced the beta weekends - you aren't playing the latest build of the game...

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