Archive

Previews

  • The Webzen presence at E3 was large and in charge.RPGVault has posted their E3 Impressions of Huxley, the first person shooter MMOG by Webzen. They wrote this, maybe: "Apparently named for the renowned author of the classic Brave New World, developer and publisher Webzen's Huxley is a very interesting project that attempts to amalgamate intense action with some of the gameplay depth you might expect from a massively multiplayer online RPG. At the show, I had the chance to sit in on a private session of about 15 minutes with Producer Kijong Kang. The game was also shown in the company's booth." Read the entire Huxley Preview at RPGVault.

    Features, Previews
    Fri, Jun 03, 2005
    Boomjack
  • Capes and Scars.TenTonHammer.com posted our very own impressions of City of Villains. We are fairly confident that we wrote the following: "City of Heroes took gamers by surprise. A new game idea had been implemented and was actually fun to play. Could it be true? Indeed it was, but there was something missing. Players wanted to unleash their dark side and roaming around cleaning the streets of Paragon City wasn't filling the void." Read the entire City of Villains Preview at TenTonHammer.com

    Features, Previews
    Thu, Jun 02, 2005
    Boomjack
  • Romans vs Mayans. Can't we all just get along?MMORPG has posted an Imperator Combat Preview. We are pretty sure that they wrote this: "The first thing players notice in Imperator is that there is no auto-combat. If you wish to attack an enemy, you need to select an attack. As you fight, you lose energy and gain focus based on what feats you choose. The various combat moves work off one, or both of these things. This combination ensures players need to pay attention and strategize their combat. For example, do they wish to work the whole fight and build up to one giant pay off move that zaps all their focus or would they prefer to play it safe, and use more, but smaller moves that use only a portion of their hard-earned focus?" Read the entire Imperator Combat Preview at MMORPG.com.

    Features, Previews
    Thu, Jun 02, 2005
    Boomjack
  • PvP With No Monthly Fee. RPGVault has posted their E3 Guild Wars Report. It's likely that they wrote this: "During the five weeks or so since Guild Wars shipped, we've seen many highly positive reactions, both in reviews and - far more important - from players at large responding to its combination of fast-paced action, team orientation, a gentle advancement curve, the broad skill system that affords lots of choices, stylish visuals and more. Given the level cap of 20 can be reached in an equal number of hours or less - the main question in many minds is how well the game will hold its user base during the lengthy period until the first expansion pack." Read the entire Guild Wars E3 Report at RPGVault.

    Features, Previews
    Thu, Jun 02, 2005
    Boomjack
  • Muhahahahaha. City of Villains has been previewed by RPGVault. I'm 100% confident that they might have written this: "Addressing what may well have been the most frequent request made by players of the earlier title, the underlying concept this time is a reversal of roles. Instead of fighting to save Paragon City from the forces of crime and evil, your task is to help rid the Rogue Isles of pesky do-gooders who think it's their duty to impose liberty and justice, and to prevent you from achieving your rightful status as a dominant crime lord." Read the entire City of Villains Preview at RPGVault.

    Features, Previews
    Thu, Jun 02, 2005
    Boomjack
  • Trucks With Guns. RPGFan has posted a quick and dirty preview of Auto Assault. They might have written this: "While last year's game showed a mostly top-down view of the chaos, the revised title now features an over-the-shoulder view with a draw distance of several kilometers and destructible, physics-based environments. Players can choose from one of three races: the humans, mutants, or biomechs, each with their own advantages. Humans for instance, have a feature called shield inversion which generates a field of mass destruction around their vehicles, while biomechs can transform through several different modes." Read the Auto Assault Preview at RPGFan.

    Features, Previews
    Thu, Jun 02, 2005
    Boomjack
  • Fine and good, but will Lord British become Lord AngelicAlienguy?Tabula Rasa, the MMORPG being developed by Richard Garriott has been previewed by GameShark. We're minimally confident that they wrote this: "The brains and imagination behind the epic game Tabula Rasa is none other than Richard "Lord British" Garriott, who is best known as the creator of the hugely successful Ultima series of role playing games. It’s a pretty safe assumption to say that he knows what he is doing when it comes to game design and giving players what they want. Tabula Rasa, his latest project in the works, looks like it will give the next generation of gamers exactly what they want, only more elaborate and more engaging. Tabula Rasa is an online massively multiplayer game that pits a coalition of rebel soldiers against the invading xenophobic alien race known as The Bane. The first person action is mixed with the strategy and storytelling depth of a role playing game and all comes together as one in the incredibly large and always active world." View the Tabula Rasa Preview.

    Features, Previews
    Wed, Jun 01, 2005
    Boomjack
  • Roman all over the galaxy. A preview of Mythic Entertainment's upcoming sci-fi MMORPG, Imperator has been posted on The Laser. It likely that they wrote this: "Set in an alternative reality, where the Roman Empire never fell into ruin and instead became one of three massive super-powers on Earth (or Terra Nova as it's called in the game), Imperator is an interesting, clever MMORPG that should help to move the genre forward. While it might seem to be an odd setting for a game, the Roman myths still resonate with millions worldwide, and Mythic's approach to these seems perfectly suited to the genre. Who hasn't wondered what might have happened if the Romans endured through the centuries? In this alternate reality, the Roman Empire has persisted throughout the millennia right through today and into the future, where space travel and exploration have become commonplace. Using this intriguing premise to hook players, Mythic has created a rich, evocative base to build on. Imperator's storyline has the player battling against the Mayan Empire, who have fled to the outer colonies and have tried to take them over. The game will offer an array of different enemies including many non-human opponents to face. Many of these will be based on creatures from ancient lore of both Eastern and Western legend, along with some original creations that should give Imperator a distinct feel all its own." Read the entire Imperator Preview.

    Features, Previews
    Wed, Jun 01, 2005
    Boomjack
  • LotRO:SoA - How long before people start using that?
    Lord of the Rings Online: Shadows of Angmar gets the once over by the good folks at Game Club Central. It's rumoured that they said this:

    "In our walk through we were introduced to the questing system and newbie areas for the game. The newbie quest and zone is a public instance allowing new players to learn and interact in relative safety. It also presents the storyline drive and interactive NPC's for the questing system. Many of the regular 'boring' quests have been updated to reflect a storyline reason behind it, and often an NPC interaction (or action) required to complete it. This provides a better populated world feel to early players, and certainly doesn't hurt game ambience."

    Read the entire hands-on description of Lord of the Rings Online: Shadows of Angmar at GameClubCentral.Even more Lord of the Rings: Shadows of Angmar Info:

    Features, Previews
    Tue, May 31, 2005
    Boomjack
  • D&D gets the hands-on treatment. GameClubCentral briefly describes their hands-on experience at E3 with Dungeons and Dragons Online: Stormreach. They might have said this:

    "D&D Online has chosen to go for a small, community-focused approach to game design. Their servers will only support up to one-thousand players concurrently. This decision is not a technical constraint, but rather a game design choice that the developers hope will foster an increased sense of community and belonging, especially for those players who are new to the game. To facilitate this emphasis on community, Turbine has chosen to have the city of Stormreach be the central hub not just for new players, but all players. Quest, ability, detection, and commentary information is passed on to players either on a party or individual basis allowing for a 'DM' to give information on events, trap detection, saving rolls, among other things. Party members will be responsible for passing along private information to the party (or withholding it depending on the situation)."

    Read the entire hands-on description of Dungeons and Dragons Online: Stormreach at GameClubCentral.Related Information:

    Features, Previews
    Tue, May 31, 2005
    Boomjack
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