Updated Wed, Apr 24, 2013 by Xerin
The multiplayer is where this game shines on a level that no other game can shine on, at least released recently anyway. Seriously, this game is the multiplayer of multiplayer games. This game is so multiplayer that your character will starve if it refuses to interact with another player – not kidding! You need food to keep a health degen from affecting you and food can only be obtained from other players (or crafted yourself if you so choose to be forever alone). Even then, the PvP is where all the fun action is at, along with guild hall raids and all of that good stuff.
So if you want the “M” in massively Multiplayer online games to make a roaring comeback then support Wushu. It’s one of the only games in the past however long that’s really taken to supporting multiplayer to the point of it making it a near requirement. I mean, the solo stuff is fine and it works well enough, but interacting with other players is where a lot of the fun comes in. It’s hard to explain, because it’s not a forced thing, but more of an um - it’s just a better idea to do kind of thing. There is no cruel punishment for solo player, but the multiplayer options are just pretty cool.
For value, well it’s free, but the free mode kind of well… sucks. Not going to lie, but being non-VIP is a huge hindrance to the rate you can grow in power. Imagine playing EVE Online but skills didn’t increase while offline. That’s a good description of Wushu. Unless you want to attempt to keep your character online as much as possible, you’ll need VIP.
Of course, VIP is 30 days at I believe $7.99, so that’s a great value. It’s a subscription game that you can play without a subscription and the subscription is really affordable.
For lasting appeal, I’d say a good bit. If it is something you can get into and enjoy then there is tons to do. It doesn’t have a carrot on a stick approach to advancement, so there isn’t raid after raid, but there is a ton of fun in exploring the world, fighting other players, and watching yourself grow more powerful steadily.
The game could use a bit more direction – although it’s a sandbox game and that comment should be considered invalid. You can do everything, but there isn’t exactly a linear path to follow. For some that will add a ton of extra gameplay in just being able to log in and do something random. For others, it could be a deterrent to longterm gameplay after they’ve seen it and done it.
I think Age of Wushu is successful for what it is and it has a community of players who enjoy the game and developers who actually care about their community. The translation is iffy, combat is awkward, and there is so much text / confusing elements to the game that it’s a bit tough to get into, but it does encourage interaction with other players and has tons of stuff to do.
So yeah, give it a try, it’s probably not going to blow you away but it’s still a neat game and could be right up the ally of players seeking an open world EVE Online experience but in a fantasy RPG setting.