Diablo III Review - Hell freezes over, it actually came out! (Page 2)

Updated Wed, May 23, 2012 by Stow

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87Very Good

While the four-player cap and lack of PvP are a pretty big bummer, the multiplayer is every bit as strong as it was before. The addition of more debuffs encourages party play, and the enemies are a bit stronger than before with multiple players to encourage actual team movements rather than 8 guys randomly massacring a zone. This is emphasized by the fact that everyone gets their own loot from kills, so an issue that was problematic with Diablo II is fixed.

Guys! Join my game! My lightning won't fork to hit you, even if I wanted it to!

Still, the inability to create ‘themed’ games such as chat, trade, PvP, lore, whatever is a detractor. I never thought about how much the ability to name or join a named game would matter--after all, Starcraft II did this to custom games, but you knew what you were getting into regardless because of the map you double-clicked on. I hope Blizzard enables named games down the line, because not everyone wants to steamroll bosses and get rares all day.... Oh wait, I forgot what game this is.



With an additional difficulty setting compared to previous games, Blizzard seems to be trying to stretch your $60 further this time around. The game is still winnable until Inferno with virtually every build, but once you get there, it’s a bit of a rude awakening from Act II on. It’ll become a slugfest that consumes perhaps a few hundred hours of your life, if not your soul. Plus, let's not downplay the fact that is still gloriously free - a fact much in doubt for most of D3's run up.

It has been a while since I could endorse a game at the new retail sticker price, and I must say that your wallet will thank you from the meals you’ll forget to eat and movies you’ll miss from staying in and pummeling Hell’s forces.

Lasting Appeal

95OutstandingWith enough content to keep a working man busy for years, and the inevitable expansion or three around the corner to touch on the other prime evils, there’s no doubt in my mind that Diablo III is here to stay. However, this game does not replace Diablo II. At the end of the day, I feel that Diablo II is a more twitch game that rewards perfect play (and punishes mistakes immensely!) where Diablo III is a more balanced game that is designed to be played and enjoyed by all, and not just the people who love to farm.

Pros and Cons


  • Great soundtrack and amazing effects all around.
  • Wild physics are probably the best addition you could ever make to this game formula.
  • More accessible for everyone due to a forgiving skill progression/setup system.


  • Graphics should have a higher maximum end potential.
  • Stupid player market decisions--inability to access AH in-game, inability to trade with others not on your friends list more or less
  • It might be 12 more years until Diablo 4 - we better love this one!


While near perfect--you’ll be drooling for more on your first play through no matter what--the shimmer does wear off a tiny bit on successive play throughs and you’ll begin to notice flaws yourself that hamper the experience ever so slightly. That’s the most important part though--none of these flaws are so great that you throw your hands up in disgust.

Instead, you’ll still be pummeling monsters until dawn. You’ll still hunt Diablo down. Everything you love about the formula has not changed all that much, and the core game is still strong enough to become your obsession and/or the downfall of your relationship with your significant other.


Stow Review at Ten Ton Hammer

  • Game Name: Diablo III
  • Review Date: May 22nd, 2012
Back to Page 1Metacritic

I have to say this review is quite possibly the single most dishonest thing I've ever read in my life. The game developer still to this day deals with constant lawsuits. Blizzard issues refunds and apologies for their shoddy game like its going out of style (and in a sense it is).

I've played d2 for years and I loved it. However, d3 is just enjoyable. The game is nice gameplay-wise but it has MAJOR flaws. I cannot understand how the hell one can enjoy the voice actors of this game. So much meaningless dialogue between the hero and the follower that hurts my ears. Itemization is just the worst in the history of aRPGs hands down. Inferno is ridiculous, one shotting everything and bosses drop worse loot than a random mob. This game was in development for at least 5 years. If this is the best they could do, I'm really disappointed.

Don't get me wrong, the game is fun and I've enjoyed my playthrough but it has MAJOR flaws.. Monk who is considered a strong melee dpser has to use 5/6 pure defensive spells and 3/3 defensive passives just to be able to Slowly progress.

This game certainly is getting too much credit while there are better aRPGs that are overlooked because they are not called diablo.

It *could* be a good game. I don't know nor will ever know.

For me the major deal breaker is the heavy handed DRM. It's so bad that I won't even consider buying the game. I shouldn't have to be logged on to the internet constantly to play single player. Half Life 2 tried this back in the day and they quickly learned the error of their ways and patched it out.

Blizzard isn't exactly known for learning from their mistakes.

I played the original Diablo when it came out all those years ago...I finished the story, left the game and never went back. I did the same with D2 at release, thinking both were decent games but rather short and shallow.

When Blizzard first announced D3 my buddy went absolutely bat-shit crazy about it and I've spent the last 2-3 years trying to figure out what made this game so great. I was amazed to see a still-thriving D2 community so many years after that game's release, especially in a world where graphics and game complexity seem to be the ONLY reason to generate hype about a game. I just couldn't understand it...until last weekend....

I bought D3 last Tuesday and have been playing fairly consistently since then. It's fun, if simple, gameplay seems to hit the sweet spot of being enjoyable and rewarding without requiring the massive time commitments of other games I play. I was playing through normal mode, still trying to understand the undying devotion so many players have for this game when I finished act 4. The Story was good, even if a little disturbing, the soundtrack (as noted in your article) was good, but I still didn't "get it". Then I looked at my XP bar and realized that I was only level 35 and the game was over....but there are 60 levels in this game?!?!?!

Next thing I know, I'm back in Act I again, but I still have my levels, gear, skills...everything. I start going through the motions again but notice a stiff jump in playing difficulty and that's when it clicked! This game has very little to do with storylines or anything else I"m used to....granted, you need some type of plot device to give players a reason to continue progressing as well as for thematic reason but, truth be told, this game would be just as enjoyable if there weren't any storylines and instead just random milestones for Part I, II, III and IV.

In this game, loot is king. Your whole perspective is not to tell a story (that's a bonus!) but to scour every map, every dungeon, every little nook and cranny looking for mobs. Big, Bad, mean and ugly mobs that drop awesome loot! To find loot for your character and your find loot for your friends and trading find loot for the sole purpose of bragging rights. Storyline be damned (pun intended) I am obsessed with finding something that nobody has ever seen before, regardless of whether it's an item, a boss, an event...anything! And now that I understand that 'traditional' gaming logic doesn't apply to this series I'm loving every minute of it!

On the flip-side, there are a couple of negatives for me; the biggest being the Auction House. Not just as you noted in your article that players have to leave the game to access it, but that it exists at all! I understand that D2 had a huge black-market for item trading, and I don't even have a problem with Blizzard wanting a cut off the top, my problem goes deeper than that. In a game where loot is the be-all, end-all of your gaming delight, where your sole purpose is to find more of it and farm until your gear is good enough to's very anti-climactic knowing that I can just quit my game and buy whatever I need without needing to spend those countless hours scouring the game for it. Trade games such as you mentioned are one thing, that requires a relatively small pool of people to barter with, but a universal auction house containing everything that everyone is trying to sell seems very self-defeating.

All in all, though, I am having a blast with D3. I understand it's allure, and I am beginning to join the ranks of those devoted legions. It's been many years since a game has captured my excitement (and this level of obsession that is forcing me to lose sleep, skip household chores and ignore the family for just another dungeon run!) and I can see myself playing it for a long time to come.

Good (and accurate) article. It's just sad that so many people, like I did with D1 and D2, will play through normal mode, finish the story and walk away from this game without ever knowing they've only experienced about 1/4 of what this game is all about.

I never played the other Diablo games but so far I am loving this one. I do wish that I could play offline though.

Having a blast back in the Diablo universe. As a devote fan and by far my most favorite ip ever from Diablo on through, I am thoroughly enjoying D3. The beta did not do the game justice and now on Act 4 normal (been very busy with RL) I like it more than D2; imagine that!

Best. Game. Ever!


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