Multiplayer is a mixed bag in Forsaken World
It’s easy to form a party or to join a guild. In fact,
it’s beneficial to join a guild as those larger guilds can
get access to special guild quests and NPCs. If you’re on a
PvP server, you can PvP anywhere in the world outside of safe zones
(cities), but if you’re on a PvE server, you can only face
other players in duels. Perfect World has mentioned bringing arenas to
the game, but that has not happened yet.
To go into dungeons, players need to group with other players. The
usual minimum requirement is three players. While this forced grouping
makes players interact with other players, it does deny this experience
to players who like to play solo. While completing some quests, there
was some talk of mercenaries by the NPC that I was doing the quest for.
However, I have yet to come across any more information about
mercenaries that you can hire to fill out a group. Hopefully that is
something that Perfect World will implement down the road.
has some good value,
and some not-so-good. First, let’s deal with the good.
The game is free-to-play with a cash shop. To be honest, you can play
for as long as you want without spending a dime. The game is polished
and well done. You can craft items to replenish your health and mana
rather than buying items from the cash shop. You’ll just have
to spend more time in-game gathering resources to craft said items. The
cash shop items are mostly cosmetic (clothes) and potions, and are
reasonably priced. The game is fun to play and it’s free.
What more can I say?
A dwarf male and dwarf female.
Can't you tell they're the same race?
On the negative side, there are two items. The first is that you must
use an item to speak on the global chat channel. Otherwise,
you’re only speaking in “nearby” mode,
which means that only somebody standing close to you will hear you.
(There is guild and party chat.) You can get the global chat item
(World Flute) for the cost of 4 cents each from the cash shop. It does
not sound like much, but it can add up really quick. Text messaging
ring a bell? On the plus side, it totally negates spam from gold
The second negative is the fact that there are two forms of currency in
the game. There are soul coins that you get from killing enemy
creatures, which you can spend at NPC vendors. The other coinage is
normal gold coins. You have to use normal coinage (non-soul coinage)
for the auction house and if you want to buy something from another
player. You cannot trade soul coinage. The only way to get normal
coinage is to exchange your cash shop credits or to sell stuff to other
players. As a player, you can create your own vendor shop which other
players can click on and buy items that you listed for the prices you
Lasting Appeal77Pretty Good
Despite some of the confusing aspects, such as the two currency system,
is a game that I can
see myself playing in the future. The cash shop is reasonable, the
gaming experience is on a par with other MMOGs, and while some quests
feel grindy, most of them are not that way. There are some problems
that need to be fixed, but overall, I think that FW
will carve itself a comfortable niche in the free-to-play market. Its
mix of Asian influence with Western-style gameplay makes it stand out a
bit from other free-to-play games. A considerable amount of effort has
been put into the game getting it in shape for Western players (ie:
translations), so it’s a fair bet that those defects
mentioned will be corrected in the future.
Pros and ConsPros:
- Smooth, polished gameplay
- Vibrant graphics
- Reasonable cash shop
- Auto-targeting erratic
- Forced grouping for dungeons
- Confusing money system
- Nickel and diming for global
- Timed events can leave some
players out in the cold
Unlike other free-to-play games, I actually enjoyed playing Forsaken World
I think of it as an Eastern World of Warcraft
with a cash shop. The game’s focus on Western style gameplay
really sets it apart from other Eastern imports. All the bells and
whistles of current MMOGs are found here: talent trees, crafting,
exploration, level-based gear, mounts, banks, and auction houses. The
Eastern influences ranging from the visual look of the characters to
the mechanics of player shops and pets give Forsaken World
a unique feel. All in all, it’s a great merging of the better
aspects of the East and the West into an enjoyable game.
- Game Name: Forsaken World
- Review Date: March 31st, 2011