Vampires and Lolita Dwarves – A Review of Forsaken World

Game:Forsaken World
Ten Ton Hammer
Ten Ton Hammer Rating

Multiplayer - 77 / 100

Multiplayer is a mixed bag in Forsaken World. It’s easy to form a party or to join a guild. In fact, it’s beneficial to join a guild as those larger guilds can get access to special guild quests and NPCs. If you’re on a PvP server, you can PvP anywhere in the world outside of safe zones (cities), but if you’re on a PvE server, you can only face other players in duels. Perfect World has mentioned bringing arenas to the game, but that has not happened yet.

To go into dungeons, players need to group with other players. The usual minimum requirement is three players. While this forced grouping makes players interact with other players, it does deny this experience to players who like to play solo. While completing some quests, there was some talk of mercenaries by the NPC that I was doing the quest for. However, I have yet to come across any more information about mercenaries that you can hire to fill out a group. Hopefully that is something that Perfect World will implement down the road.

Value - 77 / 100

Forsaken World has some good value, and some not-so-good. First, let’s deal with the good.

The game is free-to-play with a cash shop. To be honest, you can play for as long as you want without spending a dime. The game is polished and well done. You can craft items to replenish your health and mana rather than buying items from the cash shop. You’ll just have to spend more time in-game gathering resources to craft said items. The cash shop items are mostly cosmetic (clothes) and potions, and are reasonably priced. The game is fun to play and it’s free. What more can I say?

forsaken world
A dwarf male and dwarf female. Can't you tell they're the same race?

On the negative side, there are two items. The first is that you must use an item to speak on the global chat channel. Otherwise, you’re only speaking in “nearby” mode, which means that only somebody standing close to you will hear you. (There is guild and party chat.) You can get the global chat item (World Flute) for the cost of 4 cents each from the cash shop. It does not sound like much, but it can add up really quick. Text messaging ring a bell? On the plus side, it totally negates spam from gold sellers!

The second negative is the fact that there are two forms of currency in the game. There are soul coins that you get from killing enemy creatures, which you can spend at NPC vendors. The other coinage is normal gold coins. You have to use normal coinage (non-soul coinage) for the auction house and if you want to buy something from another player. You cannot trade soul coinage. The only way to get normal coinage is to exchange your cash shop credits or to sell stuff to other players. As a player, you can create your own vendor shop which other players can click on and buy items that you listed for the prices you decided on.

Lasting Appeal - 77 / 100

Despite some of the confusing aspects, such as the two currency system, Forsaken World is a game that I can see myself playing in the future. The cash shop is reasonable, the gaming experience is on a par with other MMOGs, and while some quests feel grindy, most of them are not that way. There are some problems that need to be fixed, but overall, I think that FW will carve itself a comfortable niche in the free-to-play market. Its mix of Asian influence with Western-style gameplay makes it stand out a bit from other free-to-play games. A considerable amount of effort has been put into the game getting it in shape for Western players (ie: translations), so it’s a fair bet that those defects mentioned will be corrected in the future.

Pros and Cons

  • Smooth, polished gameplay
  • Vibrant graphics
  • Reasonable cash shop
  • Auto-targeting erratic
  • Forced grouping for dungeons
  • Confusing money system
  • Nickel and diming for global chat
  • Timed events can leave some players out in the cold


Unlike other free-to-play games, I actually enjoyed playing Forsaken World. I think of it as an Eastern World of Warcraft with a cash shop. The game’s focus on Western style gameplay really sets it apart from other Eastern imports. All the bells and whistles of current MMOGs are found here: talent trees, crafting, exploration, level-based gear, mounts, banks, and auction houses. The Eastern influences ranging from the visual look of the characters to the mechanics of player shops and pets give Forsaken World a unique feel. All in all, it’s a great merging of the better aspects of the East and the West into an enjoyable game.

Overall 80/100 - Good


Around the Web