Updated Thu, Jul 07, 2011 by Stow
Perhaps the worst part of the game is
that it’s downright
barren after two weeks. I
ran into a
total of five people from levels 1-10, and not a single conversation
happened
in any chat channels.
What's the point of building a
fancy estate when no one else will likely ever see it?
While
running
through on the aforementioned city fetch quest, I passed by one player. I’d love to tell you about
grouping, but between
the total lack of a playerbase, and the squad system fulfilling most
roles of a
party for you, there’s not a lot going on, socially speaking.
It’s not that Gods and Heroes: Rome Rising is a bad game, but it is nowhere near worth the $39.99 price tag (plus monthly subscription after the freebie month) it’s asking. You’re getting a paltry variety of classes and abilities, and nothing particularly impressive or original stands out aside from the setting and squad system.
My initial character was the Soldier, who has an ability that places a 30 second buff on him that does flat damage on each melee hit, and can be sacrificed to do a single target nuke to an enemy. I also have an armor aura and fire resistance aura. If I wanted to play a Paladin, I’d play a Paladin.
Pros:
Cons
