
Value
50PoorWith a non-linear gameplay style and a good amount of depth in the various mercenary skill sets, there’s certainly some potential for replayability. Unfortunately, the lackluster gameplay keeps that depth from shining through and, as a result, you have a campaign that feels like the same one you ran through 10 years ago with the same characters and the same style of combat and feeling of glory—all with a new $39.99 price tag. I wouldn’t feel ripped off at a price point of $19.99, but at close to retail, Jagged Alliance: Back in Action isn’t worth the price of admission.
Lasting Appeal
45Very PoorAnd so another legendary franchise shoots itself in the foot. I don’t know what it is, I suppose it’s the fact that all of the good studios have been assimilated into the large dev houses that produce one popular title in a long running series per year, but we have not had a good year or two in the revival of old franchises. This game will go the same way as Fallout Tactics, and be utterly forgotten in a year or two by all but the most diehard fans.
Pros and Cons
Pros:
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Strategy! Isometric! Classic Gameplay!
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Customization and merc loadouts make no two maps play the same
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Each campaign will take you some time to complete
Cons
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Given the mediocre gameplay, you may not find it in you to play for a week
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AI is pathetic in all aspects
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I seriously can’t think of a thing that Jagged Alliance: Back in Action does better than Jagged Alliance 2.
Conclusion
What’s the point of a remake if you can’t imbue the game with the same love and, at least, the same vision?
Back in Action is a boring game that just doesn’t cut it, regardless of whether you're a purist or a new player. With a mediocre game play experience and overly tedious micromanagement, you will begin to yearn to get back in action yourself…with a superior game.
- Game Name:
- Review Date: February 21st, 2012
60/100 - Below Average
55/100 - Mediocre
65/100 - Average
50/100 - Poor
45/100 - Very Poor
Overall
52/100 - Mediocre
