With a non-linear gameplay style and a good amount of depth in the various mercenary skill sets, there’s certainly some potential for replayability. Unfortunately, the lackluster gameplay keeps that depth from shining through and, as a result, you have a campaign that feels like the same one you ran through 10 years ago with the same characters and the same style of combat and feeling of glory—all with a new $39.99 price tag. I wouldn’t feel ripped off at a price point of $19.99, but at close to retail, Jagged Alliance: Back in Action isn’t worth the price of admission.
Lasting Appeal45Very Poor
And so another legendary franchise shoots itself in the foot. I don’t know what it is, I suppose it’s the fact that all of the good studios have been assimilated into the large dev houses that produce one popular title in a long running series per year, but we have not had a good year or two in the revival of old franchises. This game will go the same way as Fallout Tactics, and be utterly forgotten in a year or two by all but the most diehard fans.
Pros and Cons
Strategy! Isometric! Classic Gameplay!
Customization and merc loadouts make no two maps play the same
Each campaign will take you some time to complete
Given the mediocre gameplay, you may not find it in you to play for a week
AI is pathetic in all aspects
I seriously can’t think of a thing that Jagged Alliance: Back in Action does better than Jagged Alliance 2.
What’s the point of a remake if you can’t imbue the game with the same love and, at least, the same vision? Back in Action
is a boring game that just doesn’t cut it, regardless of whether you're a purist or a new player. With a mediocre game play experience and overly tedious micromanagement, you will begin to yearn to get back in action yourself…with a superior game.
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- Review Date: February 21st, 2012