Commanding a mid-price, King Arthur II fails to provide a quality $40 experience unless you can really draw from the mediocre writing and gameplay. The core gameplay does take a good 20+ hours to beat, but the actual fun drawn from it is over in about 10. Eventually youll just get to a point where you stomp on things with your super-leveled and geared characters like youve gone to a newbie zone in an MMORPG.
I really do admire King Arthur II's developer, Neocore, for trying to keep this franchise alive. It has a few strong elements going for it in the long run, namely the item system, but unfortunately its many drawbacks diminish its playability. When you’re looking for a big army game, you’ll play Shogun II. When you’re looking for a full RTS, you’ll play StarCraft II or others. When you’re looking for a traditional hero exploration experience, you’ll play Heroes of Might and Magic. This game fills no niche, so I would readily expect it to drop off the radar for anyone in a matter of months.
Unless your niche happens to be huge magic casualties. Then once you lower your opponent's shields, you can cackle as thousands of troops die per minute
Its a valiant effort, and could stand on its own as a grand strategy game, RTS, or other genre if it focused strictly on that. The biggest problem with King Arthur II is that is tries to do too much and, as a result, doesnt do any of it truly well. You can forgive a game that overextends its scope if it still has some killer feature or trait that keeps you going, but its that soul this game is missing. After a few hours with King Arthur II, I was ready to resign from the round table.