Considering the number of bugs, the tendency to crash, and the incredibly long games dont even bother unless you have a friend as masochistic as yourself.
There are so many cool things here. Incredibly deep management, large tech trees with research that has to be drawn up as feasible before It can be chased after, and every single strategy game should have customizable units. There is fun to be had here. I know it. But as is, half of the game is working, and the other half is either pointless, buggy, or crashing you out. If you could pay for that half, Id say go for it, but 40 bucks is highway robbery for this product in the state that its in.
I lament time and time again about lost potential in games like this. The thing is, I can derive some entertainment from a buggy game. There is a big difference between hilariously dumb stuff happening in-game, and units refusing to acknowledge orders, interface lag, and crashes to desktop happening constantly. Its hilarious to talk about this game, but youre not actually talking about the game. Youre talking about the pathetic launch and the issues. SOTS 1 had almost as bad of a launch, but it somehow managed to become a pretty good game in the end. Will this do the same? Probably, but I sure as hell cant put in any votes of confidence right now.
I can't change any options in game? Even days later, I still feel like this game is just a joke I'm not getting.
I want to like this game, but its simply impossible to. Sword of the Stars II is fundamentally broken, poorly programmed (null pointer errors? Divide by Zero crashes? Really!?) and a complete mess of a retail game. Come back in a year, and if Kerberos sticks with the game as long as they did the first one, well eventually have a great game on our hands. There are simply too many great games in the holiday season to buy this one, which essentially amounts to investing $40 in an early beta test.