How Fare Thee? - The Sims Medieval Review

Ten Ton Hammer
Ten Ton Hammer Rating

Value - 95 / 100

Although I’ve played just about every PC iteration of The Sims I am not an unabashed fangirl. In fact, I found myself fairly well disappointed with The Sims 3 because it didn’t seem like that big of an improvement on The Sims 2 and I missed the cut-scenes and other things which helped me forge a connection to my Sim characters. But The Sims Medieval takes what The Sims 3 did and suddenly makes it a lot more interesting, and for that it scores major points.

A few of the annoyances that are inherent with The Sims franchise still exist after all these years. Pathing problems still occur (although less frequently than in earlier Sims titles), so you’ll have Sims not making it to their intended destinations, or NPC Sims jerkily trying to maneuver their way around your character. Actions get cancelled seemingly without explanation. I even ran into a weird glitch that prevented me from entering “Furnish” mode, and then prevented me from saving my game progress. But glitches are few (fewer than any Sims launch I’ve experienced, actually) and not game-breaking.

Value is, of course, in the eye of the mouse-holder. That said, if I spend roughly $40 and, in return, receive a bare minimum of 20 hours of fun gameplay, and I find myself still eager to head back for more, I find that I’ve made a good purchase.

Lasting Appeal - 87 / 100

There’s quite a lot to do in The Sims Medieval. With 12 different Ambitions (you unlock them as you complete others, but you do start over fresh with each one) and multiple characters and quest lines for each one the game has enough content to last a good long while.

True love

"Wuv...twue wuv...will fowwow you...forevew...

As with every Sims title, I’m expecting the novelty to wear off after a while. The quests are fun and engaging, but they’re not really strong enough to be a driving force for the game, and that’s not what The Sims is all about, anyhow. Will I return to The Sims Medieval after I’ve completed a few Ambitions? Likely. Will I take breaks from the game? Also likely. But I’m going to play the hell out of it for a while, and I’m happy to have it among my archives for those dry spells when I have nothing better to do.

Pros and Cons


  • A new twist on Sims-style gameplay ramps up the fun and eliminates much of the tedium.
  • The game is easy to learn and will be familiar to anyone who has played The Sims, but the deep mechanics still provide some challenge.
  • Lots of options! Create a cultured and refined kingdom or a warlike and greedy one--it’s your call.
  • Plenty to do. It’ll be a long time before a player runs out of quests or Ambitions.
  • Dire chinchillas. ‘Nuff said.


  • Quests not exactly deep or compelling where story is concerned. They’re mostly light and humorous.
  • Some ambient sounds are annoying.
  • Pathing problems and gameplay glitches are fewer than in other Sims titles, but they still exist.


As I said at the start of this review, some things never change. Just the other night I found my husband standing and looking over my shoulder once again, watching my Sim’s plumbob turn from green to yellow.

“Uh oh,” he said. “The yellow is bad, right?”

“She has to pee and she didn’t complete her Responsibility today so she’s ornery,” I said.

He stood and watched me play for a while longer, laughed at some of the antics of my wizard, cringed at the procedure my bloodletter performed in barbaric Dark Ages style (leeches included), and finally concluded that maybe he should give this game a whirl. That’s a first for him--he’s not a PC gamer, and he’s never been much of a fan of The Sims.

Even if you’ve played The Sims before, you haven’t played this game--it brings something brand new to the table in a familiar and well-loved format. Try it; you just may like it.

Overall 90/100 - Great


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About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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