The northlands are much more fun when you can specialize in one character completely, rather than juggling between the others.
The quest is a good one, and fairly long. The problem is repetition in a game that doesnt really push the boundaries of the genre. This fellowship just feels second rate after all these years of us playing action RPGs, and as such, I cant recommend this for $50. If you can pick it up on a sale with some friends, then youll get your moneys worth, but especially if youd be playing it alone, steer clear for some time.
With a completely forgettable character lineup and story that only serves to get in the way or set up the next hub/killing field, its been a long time since I ran into a hack and slash that I really never feel like loading up again after putting down. I dont feel compelled to try any other builds, I dont feel compelled to yell at my friends to log on, and I just feel like this game is a relic of the past, ala Duke Nukem Forever.
I love a classic beat em up. I love chopping hundreds of thousands of minions down over the course of a characters growth from a basic attacker to a whirlwinding death machine. What I got is just that, but with high production values in all aspects except gameplay and story. War in the North is not a bad game. This war is just one that is fought in the past of game design, and as a result, just lacks the punch or feature set that addicts people and keeps us coming back for more.