Xbox Reveal Event Coverage

Reviews

  • It's an adventure, not an expansion.
    MMORPG.com has reviewed the second adventure pack of EverQuest 2, The Splitpaw Saga. Our calls to Anna Nicole Smith were met first with confusion as she thought we were the local Burger King calling her back about her order, to outright hostility. We are confident that had she not ordered the four-dozen whoppers she would have said this:

    " Released nearly three months ago, The Splitpaw Saga is Sony Online Entertainment's second adventure pack for EverQuest II. Since that initial launch, several nasty bugs have been sorted – including one particularly nasty bug that would cause an entire 'zone' to crash – to go along with some minor general changes. "

    You can read the entire EverQuest 2: Splitpaw Saga Review at MMORPG.
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    Reviews
    Wed, Sep 28, 2005
    Boomjack
  • Because you only get one chance to make a first impresson.
    GameSpy has posted a first impressions look at EverQuest 2: Desert of Flames. When asked if he had read the article, Christian Slater looked hard and long at us, pursed his lips and stated:

    " SOE has been pretty aggressive when it comes to updating EverQuest II: two adventure packs, a busload of patches, and dozens of gameplay updates and refinements. At this point, a full-on expansion pack almost seems like overkill, but lo and behold, it's Desert of Flames! The first expansion to EverQuest II, from where we're standing, seems like it's jam-packed. It ups the level cap, introduces the first real PvP elements to game, and adds a whole new continent for players to adventure in. EQ veterans will know it well: the Isle of Ro, the desert region that served as a central hub for much of the original game's life. EQII finds a changed place, to be sure, but fans of the first game will find much to stir up the nostalgia. "

    You can read the entire EverQuest 2: Desert of Flames First Impressions Article at GameSpy.
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    Reviews
    Wed, Sep 28, 2005
    Boomjack
  • A flying carpet ride.
    GameZone has reviewed EverQuest 2: Desert of Flames. In other news, 99% of SoE customers complained about the changes, but continued to play after reading::

    " Now it should be noted that while DoF adds content tailored specifically for upper level players (which anyone who has a lower level toon can access if they have the expansion and a bit of a death wish), the upgrade also affects those without the expansion.  "

    You can read the entire EverQuest 2: Desert of Flames Review at GameZone.
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    Reviews
    Mon, Sep 26, 2005
    Boomjack
  • It's a Desert of Fun.
    GamerGod has reviewed the recent EverQuest 2 expansion, Desert of Flames. We called Richard Pryor to ask if he was still afraid of flames, but his agent told us to:

    "On September 13, 2005, all hell broke loose at Sony Online
    Entertainment as half a million people logged on to the EQ2 servers.
    Having just installed the Desert of Flames expansion released that day,
    everyone was salivating at the mouth, ready to dig into the new
    content. But alas, first, a patch."

    You can read the entire EverQuest 2: Desert of Flames Review at GamerGod.
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    Reviews
    Mon, Sep 26, 2005
    Boomjack
  • Late to the dance, but high on the list.
    Strategy Informer got around to reviewing Guild Wars and it comes as no surprise that they liked it. We asked Ray Romano of Everybody Loves Raymond if he would consider an Everyone Loves Guild Wars T.V. sitcom and he replied:

    " Lately we've seen allot of MMORPG-s hitting the market, in the franchise caused by World of Warcraft. Many of those games went completely unnoticed, or have even been shut down (as we've seen with The Matrix Online and Asheron's Call 2). Guild Wars is not one of them. What the crew at Arenanet has to offer was fresh, and not just "another game in the line", but something quite different... read on, you'll find out what. "

    You can read the entire Guild Wars Review at Strategy Informer.
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    Reviews
    Mon, Sep 26, 2005
    Boomjack
  • A golf MMO? Those krazy Koreans!
    Broken English and hole-in-one hackers! Korean developer OnNet's "Shot Online" puts players inside a world populated by golfes and lets them golf together. A lot.. How exactly does this work out? I could tell you, but I'd rather quote something funny.

    "A sample description [for one of the playable characters], this for Wotan: “Reticent and sincere. With a great sweat, he ranks one of the tops even though he lost his one eye in an accident. His nick name, Odin becomes him.” If you’re anything like me, first off, your wondering what is up with the names? Then you get hit with the broken-English translations, (which is a recurring theme). I had to laugh at this description numerous times. If he has a “great sweat”, it does not sound like much fun playing 18 holes with him. Kind of like that underarm deodorant commercial where the golfer sinks a putt, raises his arms in victory, and the entire crowd, wildlife included, fall over from the apparent stench. Also, if he “lost his one eye in an accident”, would not that make him partly blind? I would be pretty impressed if he still ranked as “one of the tops” then! "

    The article does a good job of detailing how a golf MMO works, or doesn't work. You decide! The Shot Online review at MMORPG.com.

    Reviews
    Thu, Sep 22, 2005
    Ethec
  • Safe sets!

    Expansion sets, that is! MMORPG.com gives their take on the 2002 Dark Age of Camelot expansion: "Shrouded Isles" expansion. What struck me: just as Ralphie said in this week's Op/Ed, one MMO (in this case, EverQuest) sets the standard, and then 6 months later you see the other MMOs catching up when they see what "works." Why not let your competitors do your gameplay testing for you, after all?

    Creating expansions for MMORPGs has become an art form, it would seem. As the genre begins to settle somewhat, and starts to take on standards learned from aging veterans like Ultima Online and EverQuest, it becomes at once easier to craft an expansion, and tougher to craft a great expansion. A great expansion can keep current players happy for another year, or even bring in new players; a bad expansion can ruin the experience for veterans, and possibly scare off recruits. Mythic, the creators of Dark Age of Camelot, offered up Shrouded Isles in late 2002, a year after the original game’s release. At the time, it seemed like a very thorough expansion, and kept me playing for another year. In hindsight, it seems more like a very safe expansion.

    Take a look at the "Dark Age of Camelot: Shrouded Isles" review at MMORPG.com.

    Reviews
    Tue, Sep 20, 2005
    Ethec
  • A long-time MMO that's "dragon" itself back into the big time!

    The notion of playable dragons is enough to make any fantasy gamer drool, and this stalwart MMO in the vein of EverQuest Live delivers that, a enwizened concept of tradeskills, and more. But is it innovative enough to recover from past financial woes and a 2005 developer change-of-hands, recapturing market share from big-name games like World of Warcraft and EverQuest 2?

    "Horizons: Empire of Istaria" is a charming fantasy MMORPG that, for much of its life, has led a troubled existance. Originally the 1999 brainchild of now-defunct Artifact Entertainment, the game launched in December 2003 but ostensibly could not defray its titanic accrued development costs. As the rumor mill has it, the game was originally intended to include sublime MMO concepts like "character aging," but could not carry many of its markedly innovative ideas to implementation.

    What Horizons does offer, aside from a solid fantasy MMO experience in the vein of EverQuest, is a heady multiclassing system, playable dragons(!), and most of all, the most robust crafting system the genre has ever seen.

    See the full Horizons: Empire of Istaria profile as the latest addition to our "History of MMO Gaming" series.

    Reviews
    Fri, Sep 16, 2005
    Ethec
  • More PvP, man on man, woman on woman review goodness.
    The Junkyard has reviewed Guild Wars. Gary Coleman requested polited that we interview him. We politely refused, get it, refuse...Junkyard... bah..Here's what Coleman said:

    " When someone says, "RPG", what do you think of? I would come back with either rocket propelled grenade or a story-driven game involving leveling and lots of monsters/bad guys. Add the prefix "online" and I get monthly fees and other people to romp around with. Guild Wars is something new. While it obeys some old RPG laws, it has also broken or bent others and introduced a few new ones. The end result is something unique and, if I may, something pretty frickin' awesome. "

    You can read the entire Guild Wars Review at The Junkyard. [Thanks Shacknews]
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    Reviews
    Fri, Sep 16, 2005
    Boomjack
  • EVE defies the trends...

    Eurogamer ponders why, in a crowded genre rife with games undergoing a full-fledged identity crisis, EVE seems to have just the right balance between giving players what they want while not cheapening the experience- it seems you have to have something to do and something to lose!

    As if by way of illustrating what a cruel game Eve can be, I just lost a fight in my most expensive, well-to-do battleship only minutes before opening up this page to write these words. The ship is dust and I'm royally pissed off. Way more pissed off than I would be at dying in almost any other game. While other MMOs might have coddled me with just a bit of money lost, or a few XP as punishment for my pitiful death, Eve has created several hours of concerted work. It's a bitch.

    This might not sound like a good start for an upbeat analysis of Elite's (remarkably pretty) online cousin, but it's losses like this one that give the game its raw edge. Like the thrill of gambling, player vs. player combat in Eve is exciting because you could lose something palpable: the time it took to make the game-money that paid for that ship, along with all the shiny gizmos I kitted it out with. You feel that loss in your guts. And there are few games that can boast that.

    I don't think you'll be disappointed if you read the rest of this nifty Eurogamer review of EVE Online.

    Reviews
    Thu, Sep 15, 2005
    Ethec
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