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Re-Ascend: The Top Reasons You Should Give Rift Another Try

Updated Fri, Oct 28, 2011 by Medawky

While Rift has been the first AAA title in the post-WoW era to sustain measurable growth, it has had its fair share of attrition. The team at Trion certainly hasn’t rested on their laurels as they have cranked out a staggering amount of new content and upgrades in the past 8 months. There are certainly a percentage of players who will simply never return to the game no matter what develops in Telara, but I suspect many of those who stopped logging in would be pleasantly surprised if they chose to re-ascend.

I put together a list of some of the major elements that have been added since launch that I feel would be most intriguing to the expats. While it is by no means a complete list, I feel it highlights something for just about every type of player. Along with these additions there have also been tons of refinements, tweaks, upgrades and fixes throughout the game that have improved the player experience. Even the things that worried the players the most: cross server LFG and free server transfers have worked out amazingly well – a testament to the strength of the Rift community.

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Chronicles


try rift again
Introduced in Update 1.5, Chronicles are 1 to 2 player instances that expand on the lore of existing 20 player raid zones. Featuring tier 1 currency rewards and rare drops that are perfect for fresh level 50 characters, Chronicles are a great way to help advance your toon. There are currently two iterations of these mini-raids; Hammerknell: Runes of Corruption and Greenscale’s Blight: The Fallen Prince. They are on a daily lockout system and can be completed in less than 40 minutes, so grab a buddy or go solo for a quick load and go adventure.

Slivers


One of the more highly contested decisions made towards the end of Rift beta was that of 20 player raids. Many in the community were in favor of having 10 player raids or the ability to switch between 10 and 20 player versions. Even though that faction may have lost the early battle they were able to gain a victory with the addition of Slivers, a 10 player raid instance mechanic fueled by a new planar ability. Slivers are described as bends in the timestream that can only been viewed through the use of Quantum Sight (Defiant) or Omen Sight (Guardian). They are on a one week lockout cycle and award raid level items and currency. The bosses are fun and challenging and offer great rewards for a smaller guild or a skilled pickup group.


Crafting Rifts


Using the same tears that standard rifts spawn from, crafting rifts offer a unique and rewarding experience for the artisans of Telara. Players who have achieved the highest level of professional aptitude can gain a crafting lure once per week via a special crafting quest. The rewards from successfully closing the rift will be unique to the trade of the player who opened it, and will match the level of the tear. Many players now form parties of multiple crafters and set out on “crifting” adventures to maximize their weekly gains by banding together for bigger rewards.

Planar Attunement


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The Planar Attunement system uses a gem grid to chart advancement

Introduced in Patch 1.5, Planar Attunement is an alternate advancement system that gives level capped players continued rewards for gaining experience.  Planar Attunement uses a grid system of stepped advancement based on the planar aspects of the game. Each aspect features 3 levels of tiered progression that offer bigger and better rewards as you move up. While most of the available skills are nice bumps in things such as base stat upgrades, higher damage with wands, lessened failing damage, ect., none are game breaking in terms of balance.

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PvP Enhancements


try rift again
Along with the standard class-balancing act that is common in every PvP enabled MMOG, Rift has made some solid improvements to PvP since launch. One the more intriguing additions has been that of PvP rifts. These defend and attack style encounters pit faction vs. faction as those that opened the rift attempt to shuttle in resources while the opposing players try and stop them. In addition to PvP rewards these rifts are also featured in daily quests.

PvP has been further refined with cross-shard warfront queues, a new warfront and weekend based escalations which highlight one warfront and grant double rewards. The new warfront; Library of the Runemasters, was originally patched in as weekend only zone, but due to its popularity it eventually became a permanent fixture.

I do love the way you deleted my comment correcting your article, then deleted my comment thats really professional journalism, amatuers.

Since you're posting anonymously, I can't see if your comment got caught in the spam filters since I don't know what you wrote. We don't delete comments unless we think they're spam.

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