With the latest beta over and launch just a short time away, gamers are waiting with bated breath for Rift to be unleashed on the MMOG market. Game aspects such as multiple souls, dungeons that you unlock over time, and the dynamic rift invasions all have made Rift the game to play. Ten Ton Hammer sent our own Jeff “Ethec” Woleslagle to glean more behind-the-scenes information from Design Producer Hal Hanlin, who gave us quite a few details on the design process for Rift.


Hal Hanlin: We’re not making promises we’re not keeping. We say we are your next MMO. Why? We have graphic superiority, innovative and fresh gameplay built from a foundation you’re already familiar with, a class system you’re going to feel is intuitive and wish it was in your next MMO and more.



To read the latest guides, news, and features you can visit our RIFT Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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