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Updated: RIFT Reveals New Loyalty System

Updated Thu, May 23, 2013 by Martuk

Out with the old and in with the new. At least that’s the case with RIFT’s Veteran Reward system. The current system rewards players based on the time that they’ve been subscribed to RIFT, a system that will be obsolete with the coming free-to-play conversion next month. Creative Director Bill Fisher chimed in with a new dev blog this week to offer a preview of what’s in store for players with the new Loyalty system.

In the new system, players can gain Loyalty by spending cash in RIFT, purchasing or spending credits, subscribing to the game, and consuming REX, the new in-game microtransaction currency. As the Loyalty meter fills up new rewards such as consumables, cosmetic items, and exclusive costumes will be unlocked.

Players that have already earned Veteran Rewards in the current system will be getting a head start with bonus Loyalty based on their subscription time to the game.

"For all of our current and former subscribers – even though you may have already received Veteran Rewards, because you’re awesome, we’re going to give you a head start by awarding bonus Loyalty based on how long you’ve previously subscribed to RIFT. For most of you, that means you’ll have some rewards waiting for you the next time you log in after RIFT 2.3: Empyreal Assault goes live on June 12 – so remember to check the RIFT Store for your loot!"

Update: RIFT's Free-to-Play FAQ has been updated with new information about Loyalty Rewards.

Source: RIFT Loyalty

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