Rift Soul Overviews: The Archon
- Increases effectivness of all other roles
- Highly versatile in groups
- Pairs well with DPS or Healing builds
- Support soul DPS is weak
- Requires superb timing to be most effective
- Lacks survivability
With so many souls (and so many roles) available to each calling, Rift is able to dedicate entire talent trees to aspects that many games can only hint at. The Archon soul is predicated on debuffing enemies and turning their power against them in the form of powerful buffs for their allies. Think of them as the Robin Hood of Rift souls. Built around a 5 minute cycle of auras that drain foes, weaken the mage and then buff the party, the Archon requires constant upkeep by the player and usually someone to watch their back when they are at their most vulnerable.
As a primary soul there is absolutely no plausible reason to even attempt to solo as an Archon. Even though they do put out surprisingly good DPS for a support class; there is little consolation in knowing you are the best of the worst. Players with their hearts set on playing only as an Archon will need to have ultimate patience, or the good sense to purchase a second role and solo as a Pyromancer.
The Archon was designed around grouping and while 5 player groups may not see a ton of upside during leveling content, the benefits will be hard to live without at end game. The ability to increase every facet of the group while simultaneously robbing opponents of their strength makes the Archon excellent in both PvE and PvP, with players who excel at the soul quickly finding themselves with a reputation that borders on reverence.