Rift Soul Overviews: The Necromancer

Posted Mon, Apr 25, 2011 by Medawky

The Necromancer

Calling: Mage
Role: DPS
Primary Attribute: INT

Of all the various souls available to a Mage in Rift, the Necromancer is one of the few that you will want to consider focusing the majority of your Soul Points on as you level up. Any points spent in the other two trees with Necromancer as your primary role are truly just sprinkles on top of an already perfect soul tree sundae.


  • Exceptional survivability
  • Able to solo more challenging content with relative ease
  • Well suited as a primary soul tree focus
  • The option between Tanking and DPS pets keeps the soul viable whether solo or grouped
  • Solid Tank pet agro abilities help you avoid casting interrupts


  • Pet abilities rely heavily on exclusive use of Necromancer spells
  • Offers very little utility to groups until later into the tree
  • Lacks the buffs and crowd control found in other Mage souls
  • Less effective in PvP than many other Mage souls


The Necromancer is a very powerful soul that can be used almost exclusively as a Mage. In fact, due to the strong synergy between the caster and pet abilities, you’re going to get the most benefit from your pets by focusing wholly on using Necromancer spells whenever possible.

Solo Play

The Necromancer soul is exceptionally well suited for solo PvE gameplay, though lacks the kind of burst DPS needed to down more difficult mobs before they burn through your pet’s relatively weak defenses. Your Charge meter becomes even more important than managing your mana, as you’ll constantly need to replenish it to fuel your primary pet healing spells, Revivify and Soul Purge. Still, unlike many of the other Mage souls, the Necromancer is an excellent tree for soloing straight out of the gates, and only gets more powerful the more points you spend in it. This is doubly true once you cross the 20 point threshold, as that is when you’ll gain the optional pet upgrades and ability to feign death in the branches of the tree, and you only continue to grow more powerful and self-sufficient from there.

Group Play

The only potential downside to the Necromancer is that it offers very little utility in groups until very late in the tree outside of base DPS, and your tank pets typically lack the defenses needed to properly off-tank dungeon mobs. If you’re looking to provide some solid buffs, crowd control, or other utility to groups, you may want to consider swapping to another role in group situations.

Pairs Best With


Perhaps the best soul to pair with the Necromancer is the Warlock, mainly for the second tier passive ability, Opportunity. A 10 point passive ability, Opportunity provides a 10% chance for your next spell to become instant-cast. This is a huge help with building enough Charge to fuel your pet healing abilities, and can grant some additional burst damage.

Along the way you’ll also gain an additional instant-cast DoT, Dark Touch, which helps your overall DPS and ability to replenish your Charge bar.


First tier spells Radiant Spores and Withering Vine can help take some of the pressure off of constantly needing to build and expend Charge to heal your pet. Bloom, a relatively cheap spell at only 6 points spent in the Chloromancer tree, can also provide you with a much needed direct heal to round out your survivability arsenal.


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