One thing or another always seems comes between you and your gaming enjoyment. Money? Perhaps. Significant other or family "us time"? Occasionally. Loading screens? Just about always.
Fans of the upcoming MMORPG, Rift: Planes of Telera, had questions and Scott Hartsman took some time out to answer them.
Public quests will be a big part of the next wave of MMOGs, with both Guild Wars 2 and Rift: Planes of Telara making avid use of the concept.
Our first look at Rift: Planes of Telara was good - very good, in fact - but we had some questions.
Senior Designer Simon Finch calls Rift: Planes of Telara an "RPG MMO with a twist, meaning that players will encounter the familiar and the unfamiliar." That twist could mean anything from the game's
You might have read about Rift: Planes of Telara in its former incarnation, Heroes of Telara, and wondered about its cornerstone concepts, e.g.
Looking for a unique game that breaks the mold? Heroes of Telara very well could fit the bill! HoT combines classic use of primarily persistent worlds along with a class system that lets you pick...
E3 Awards are a time-honored tradition, and while we're proud to present our picks for the best of the best at this year's event (and it was by no means an easy set of choices to make), we've...
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