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The knight
dons plate mail to confront the toughest foes.

The true tank in Runes of Magic, and the
only class that can wear plate, is
the knight. A knight's skills include ways to generate hate and
holy-themed
damage abilities that consume mana. As a primary class, the knight
provides players with the tools to tank the toughest foes and be a real
leader for any group. As a secondary class, the knight offers some
skills useful for off-tanks and some passive skills that could help
almost any class.

Official Background

Thanks to their militaristic education, knights can wield
massive armor and use heavy weaponry.

They master every fighting skill, though their real strength lies in
their deep faith. This allows them to call out the hidden powers of the
light within the souls of every human.

With this faith, boisterous combat power and their iron willpower,
knights build up immense walls to protect everything that is holy to
them.

Traditional adventurers, which hold their profession higher than their
own person, are drawn toward the life of a knight due to his strict
Code of Honor.

Official Description

Knights are the heaviest armored class in the game; actually
the only one that can wear plate armor. Through their power of light
they have access to abilities that can send their opponents to the
ground.

They are one of the few classes that dare to throw themselves
against the mightiest of monsters.

With their special light-based attacks and shield abilities,
knights fight their enemies effectively and draw their hatred over
themselves.

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Starting
Statistics

  • Strength: 26
  • Dexterity: 21
  • Constitution: 28
  • Intelligence: 21
  • Wisdom: 23
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Available
Equipment

  • 1H Sword
  • 2H Sword
  • 2H Hammer
  • Mace
  • Cloth
  • Leather
  • Chain
  • Plate
  • Shield
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The knight
is a very attractive Dual Class option.

Dual Classing the Knight

For Knight as the Primary
Class

First identify what role you want to play. If you want to be
the main
tank on every raid, consider warrior as your secondary class. The hit
point gains will transfer over to give you the beefiest combo possible,
and the skills will supply you with a few damage options to help hold
aggro. Having two different power pools (mana for the knight and rage
for the warrior) will give you more options, too.

If you want to be strong enough to tank in most group play,
consider using priest or mage as a secondary. Both contribute slightly
to your magic defense, and the priest gives you access to a few heals
spells you can use to supplement your healer. Meanwhile, the mage opens
up a few damage skills (albeit inefficient ones in the damage-to-mana
ratio) to help generate aggro. Be aware of your mana usage as these
secondary classes pull from the same source of energy as your primary
skills.

Choosing the rogue as a secondary class allows your knight to
dual wield 1H weapons to deal more damage. This is a fine option for
solo and casual group play. Just be aware of what the loss of your
shield means to your
defense. The secondary skills of the rogue add light damage over time
and some debuffs.

Finally, the scout's secondary skills offer a lot of
versatility but may be hard to fit into your role as a front line
fighter. Having to trade out your knight weapons for a bow in the heat
of battle is not convenient.

For Knight as the Secondary
Class

The knight has the highest gain in all statistics at level up,
meaning it provides the best 10% bonus of attributes among all classes.
This makes the knight a decent choice for almost any class. The knight
can increase the off-tanking abilities of the warrior by adding the
Holy Strike skill, which adds aggro with each hit. It gives a
noticeable HP boost to rogues and scouts and provides a defense debuff
in the form of Disarmament. The knight's passive skills translate well
to almost any class, but they can be especially effective for priests
and mages. Resilience adds stamina to generate HP, and Devotion
increases mana pools passively.

For more information on the Dual Class System,  href="http://www.tentonhammer.com/node/61453" target="_blank">read
our overview.



To read the latest guides, news, and features you can visit our Runes of Magic Game Page.

Last Updated: Mar 13, 2016

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