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Runes of Magic – The Scout: A Beginner’s Guide

Updated Thu, Dec 10, 2009 by ZeroMerc

RoM Scout

The Scout is a ranged class in Runes of Magic. Your primary weapon of choice is either a bow or crossbow.  Distance is a Scout’s best friend and given the choice you should never melee a mob when in group.  You want them at a distance and you want them there for two reasons.  One, you die very quickly if the mob gets up on you and starts to hit you.  Two, you can barley do any damage; think of the sword you carry as a decorative piece… cause that is all its good for.

Crunching the Numbers

All Scouts start out with the same set up stat wise.  As with all classes in Runes of Magic when you gain levels your base stats grow at the same rate as every other Scout out there.  The only way to truly dive into your character and make him your own is through the use of gear, weapons, runes and the boost you will get from your secondary class after level 10.  The beginning stats and equipment skills for a Scout are:

Starting Attributes

  • Strength: 11
  • Dexterity: 13
  • Constitution: 10
  • Intelligence: 10
  • Wisdom: 9

Starting Equipment Skills

  • 1H Sword
  • Dagger
  • Bow
  • Crossbow
  • Cloth
  • Leather

Venturing Into the Unknown

Runes of Magic does a solid job of introducing you into the land of Taborea without just assuming you know what you are doing.  They set you up first with a very quick and easy to follow tutorial that introduces you to the basics of movement and fighting in game.  So even if this is your first MMO game ever or you already have a t-shirt the tutorial is worth doing for two reasons.  One, It is amazingly quick.  You get dropped in a little starter area where you’ll have to run to some flags, introduce yourself to an NPC (non playable character) and kill a “boss” all of which can be done in max time of about 5 minutes and leads you to reason two to do the tutorial.  You get yourself a little bag of goodies for your troubles that help a bit, a mount that lasts one day and a +20% to all attributes which will help you get to level 10 in about 4-5 hours of solid game play.

Once the tutorial is completed you are back at the very same place you loaded into the game at.  As is typical of most MMO’s of this generation you are set out on a quest chain that kind of gives you the lay of the land and as an added bonus in Runes of Magic, if this is your very first MMO the introductory quest line has little tips that explain everything out even further than the normal go here and do this description of the quest at hand.

Working through a quest chain to learn the ropes is not a new concept but the flow in Runes of Magic is good and you are opened up to more options in quick fashion.  For the Scout you are going to be killing things from max range all the time.  Your goal is to kill them before they get to you.

Killing from a Distance 101

The Scouts are among the most tactical classes in Runes.  You will be planning every pull solo or in group to add to your advantage of distance.  Scouts seem to be a burst class that can kill quickly from afar.  You will rely mostly on not being anywhere near you enemy and if they do get close you will be running or evading and hoping that a there is a friend close by who can take more damage than you.

Scouts need to either kill quickly or cripple the mob so that it can be even more easily dealt with. The longer a fight lasts the worse it looks for the Scout.  During the first 10 levels there really was never a situation where 1 mob couldn’t be easily handled but more than that and it was over quickly.

This is not to say that the Scout is better off as a secondary class for any reason. The Scout has a certain mechanic that I know will appeal to quite a few players but you are going to have to really love range and tactical operations to get into this class.

So if you like a challenge or just don’t want to get near the enemy roll up a Scout and we’ll see you in game!

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