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Runes of Magic – The Warden: A Beginner’s Guide

Updated Thu, Dec 10, 2009 by Dalmarus


The Warden is a combination hybrid/pet class, but don’t think this means their power has been spread thin. It would be highly inadvisable to call them a tree-hugging hippie except in the most respectful tones. Able to wield more weapon types than any other class, wear chain, and summon the very spirits of the earth, the Warden is Mother Nature’s ultimate warrior.

Note: Due to their inability to commune with nature, humans are unable to become Wardens.

Crunching the Numbers


All Wardens start out with the exact same statistical setup. As they level up, they’ll also gain a set amount of points in their attributes. The only way to alter your stats from those of anyone else is through the use of equipment, runes, and the 10% attribute boost you receive from your secondary class. The beginning stats and available equipment skills for a Warden are:

Starting Attributes

  • Strength: 14
  • Dexterity: 10
  • Constitution: 12
  • Intelligence: 10
  • Wisdom: 10

Starting Equipment Skills

  • Robes
  • Cloth
  • Leather
  • Chain
  • Dagger
  • 1H Sword
  • 1H Axe
  • 2H Sword
  • 2H Axe
  • 2H Staff

Getting Your Bearings


Runes of Magic does a nice job of getting you into the action quickly without tossing you into the deep end of the pool in the hopes you’ll learn to swim. There’s a very quick optional tutorial available when you first start. I suggest doing so for a couple of reasons. First, it gives you some nice rewards and a 48 hour 20% attribute bonus. As a quick note, the timer for this bonus continues to count down whether you’re online or not. The second reason to do the tutorial is it literally takes little more than 3 or 4 minutes to complete. In exchange for the aforementioned attribute bonus, it’s well worth it.



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