Updated Sun, Jan 10, 2010 by ZeroMerc
The Knight is the cliché meat shield in most MMOGs and in Runes of Magic this is no different. You are the guys and gals they stick out in front to take the damage and get beaten upon whilst your DPS friends get to take all the glory. They shine so bright in the eyes of the villages you just saved from the onslaught of evil that you will need sunscreen. Never mind that you are the only reason their squishy self is still breathing; because if not for you and your healer, they would have never made it back to town!
So the Knight will be out in front
taking all the damage, right? Well, not always, at least this isn't
necessarily the case in
Runes. The dual classing options give you the
opportunity to gain some of glory for yourself. That is not to
say you
cannot or will not be called upon to be the meat shield because you
will, but with this game the dual classing gives you plenty of options
to
help you explore less of your red-headed step child side and more of
the
make-everybody-else-wear-
Before we dive into the pros and cons of the available dual class options for the Knight, here are a few things to keep in mind that will help make the selection process a bit easier for you:
| Secondary Class |
Description and Benefits |
Ten
Ton Hammer Score |
Druid |
This class combo is not available due to race restrictions |
-- |
Mage |
The key to selecting the Mage as your secondary lies in an elite ability which allows damage to be mitigated to your mana pool rather than your health pool. It will also provide you with some passive damage skills that can help you maintain threat on targets that are not the current focus. |
7 |
Priest |
This will turn the basic Knight into the a-typical Paladin class. You are essentially combining the protection of plate armor with the ability to heal yourself and others. One of the Priest's skills can also give you the ability to reduce threat generation, which will mainly benefit you when stepping into the role of offtank. |
8 |
Rogue |
A Rogue secondary brings the phrase "crit your face off" to mind. The DPS output is only enhanced by the Rogue's numerous damage types. This can be useful in a tanking role if you manage your runes well for other things such as health or defensive abilities, or could turn you into more of a straight forward (though much more heavily armored) DPS class. |
8 |
Scout |
A Scout secondary will give you both a ranged and an AoE taunt. Both of these will certainly come in handy whether stepping into the role of main tank or offtank. Just be careful not to go crazy with the taunts on too many mobs or you may find yourself taking a dirt nap if your healer can't keep up. |
7.5 |
Warden |
This class combo is not available due to race restrictions |
-- |
Warrior |
If you're aiming to be the most solid tanking class out there, it's hard to go wrong with a Warrior secondary. You'll be able to mitigate huge amounts of damage, and even some point-blank AoE attacks that help you keep threat on multiple mobs at once. This is a highly recommended class combo if you're serious about tanking and want to do it better than anyone else in the game. |
9 |
A Knight is typically the Tank in the game.
There are a few combos that can cause you to be more of a damage dealer
but you will more than likely be looked upon to hold the aggression of
the bad guys while your DPS type friends get all the glory. Just
know that you will, no matter what, be out front and in the way of the
bad
guys getting to everybody else. So tank your job seriously but
have fun playing the game!
[Writer's Note: The listed Ten Ton Hammer scores are based on general Runes of Magic information and how each combo is perceived to play in the game. Actual game time with the dual class options listed varies greatly. If you have suggestions for improving our dual class coverage please post them in our forums or feel free to contact ZeroMerc by PM or e-mail (zeromerc@tentonhammer.com) so that we may be as up to date and accurate as possible. Thanks!]
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