Star Trek Online Interviews

  • Audio Interview with Daron Stinnett's Dana Massey chats with Daron Stinnett about the upcoming Star Trek Online. Check out this podcast and let us know what you think in our Ten Ton Hammer Forums today!

    Features, Interviews
    Mon, Nov 27, 2006
  • Are You A Trekkie?

    FiringSquad has posted an interview with Glen Dahlgren, Design Director for Star Trek Online. What news is there from this game due out this fall? Keep reading to find out...

    FiringSquad: First, with Star Trek entering its 40th anniversary this week how does it feel to continue this science fiction franchise in a whole new way?

    Glen Dahlgren: It’s incredible. I’ve been a fan from way back, and I’ve found that every era has its own character and something distinct to like about it. What’s wonderful is that, while we’re drawing on elements from all of these series, we’re effectively creating a new series—a new era twenty years beyond the most recent movie. This era will have its own look and feel, and is being constructed in collaboration with some of the best-known Star Trek designers as well as with the wholehearted blessing of CBS. This is a wonderful opportunity for us, and hopefully an exciting opportunity for fans as well.

    Get clicking to learn more. Are you keeping track of this game? Tell us your thoughts right here in the forums at Ten Ton Hammer.

    Features, Interviews
    Fri, Sep 08, 2006
  • Ten Ton Hammer interviews Star Trek Online devs

    Nicole "Awen" Hamlett talks Star Trek Online with Perpetual Entertainment's executive producer Daron Stinett and lead game designer Glen Dahlgren. The game is still early in development, but when it's released, no doubt it'll be the biggest thing to hit Starfleet since Lieutenant Yar slept with Data.

    “Why are our guilds called fleets? Because pretty early in your career, you’re going to get a ship. It won’t be the bigger, cooler ships that require crews to fly them, but it’ll be yours. And the kind of content that a gathering of higher-level players will be interested in will involve all of these ships in an armada. At that point, you’re talking about a fleet. The larger fleets might even earn bases of their own, like a floating clubhouse or guildhall. These could be capital ships, likely not available to individuals, but also not necessarily used in the same way as other ships—mostly great places to live and interact with your other fleet members.” Glen told me.

    So trekkies can rejoice. It looks like we'll finally have a game that will be done “right” (unless you're still having fun screaming "full impulse... FULL IMPULSE!" at Star Trek Bridge Commander, that is). Find out why we're more excited than a band of tipsy Vulcans by reading Ten Ton Hammer's Star Trek Online interview.

    Features, Interviews
    Wed, May 24, 2006
  • Make it so.
    RPGPlanet has an interview with Daron Stinnett, the executive director of Star Trek Online posted. We are pretty sure it went like this:

    "STGU has put together a brief question and answer interview with Star Trek Online's new executive producer Daron Stinnett."

    You can view the entire Star Trek Online Interview at RPGPlanet.

    Features, Interviews
    Wed, Jun 08, 2005
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