SWTOR Executive Producer Talks Bug Squashing and Developing New Content

Posted Tue, Jan 31, 2012 by Martuk

Ever wonder how BioWare approaches fixing exploits, patching bugs and developing new content for Star Wars: The Old Republic (SWTOR)? Executive Producer Rich Vogel has posted a new Community Blog explaining the rather lengthy process that BioWare explores and squashes bugs and deals with in-game exploits.

The good news is that we have a large team dedicated to the game, which gives us the flexibility to both fix bugs and develop new content. I want to make it very clear here that the live game service comes first though, and fixing bugs is our team’s first priority. Everything else is secondary.

Vogel also briefly touches on the team’s commitment to developing new content for SWTOR, but a vast majority of the blog is spent explaining about dealing with bugs and exploits. If you’re curious to know why it sometimes takes a while for an issue to get addressed and the process behind it, it’s worth a read.

Source: SWTOR Developer Blog: Busting Bugs and Fixing Exploits

GG_22_08
Wherein the Grumpy Gamer laments on the amount of resources committed to one feature.
Opinions
Fri, Mar 28, 2014
gunky
SWTOR-AD-12.jpg

With the recent hints at player housing, it isn't unsurprising to learn that Star Wars: The Old Republic will be seeing a summer expansion later this year. 

News
Mon, Mar 24, 2014
Lewis B
SWTOR-Welcome-Home.jpg
Player housing and guild flagships take center stage in the next expansion
News
Thu, Mar 20, 2014
gunky
SWTOR-AD-12.jpg

SWTOR’s Double XP event had a few issues this weekend and BioWare is planning to make it up to players.

News, Official Announcements
Mon, Mar 17, 2014
Martuk

News from around the 'Net