Archive

Mortal Online + EverQuest + World of Warcraft + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + Darkfall: Unholy Wars + Age of Conan: Unchained + Final Fantasy XI + Empire of Sports Features, Guides, and more

  • Spirit shrouds and monster missions and evolving items, oh my!

    Craig Knapp, Producer for Everquest Live (not to be confused with "Everquest 2 Not Live: Down for Expansion Update This Morning), offers his insight on the upcoming "Depths of Darkhollow" expansion.

    MMORPG.com: For all the veteran EQ'ers, could you sum up what makes this expansion different from the others?

    Craig Knapp: When we started working on Depths of Darkhollow we wanted to stay true to what made EverQuest so unique in the first place, innovation. We wanted to make sure that each feature was something that hadn’t been done in the MMO industry and I think we’ve done that exceptionally well. In addition, I’m particularly proud that each of these features appeals to players of all level ranges and players of any play-style. As anyone in the gaming industry will tell you, that’s not easy to do.

    For the features list and more, read the rest of the Everquest: Depths of Darkhollow preview interview at MMORPG.com.

    Features, Interviews
    Tue, Sep 13, 2005
    Ethec
  • PvP With No Monthly Fee Says Killer Betty.
    Killer Betties has posted a review of Guild Wars. Killer Veronica was unavailable for comment, as was Jughead, but we are confident had they responded they would not have said this:

    "When compared to the other Massive Multiplayer Online games around,
    Guild Wars is fairly unique. It has no subscription fees, and thus, no
    credit card. If all you want to do is purchase the game from your local
    game retailer…fine. That’s all you need to purchase. However, there are chapters released every six months with exciting new game content and skills, although NCSoft stresses that these are completely optional and players will not be barred from PVP (player vs. player) combat if they have not bought the latest chapter. "

    You can read the entire Guild Wars Review at Killer Betties.
    Related Links:

    Reviews
    Mon, Sep 12, 2005
    Boomjack
  • But Tolkien did it without a database!

    Lord of the Rings Online Developer Chris "NobOrBob" Foster shows off one of Turbine's myriad tools for game development, this one focusing on quest implementation. With this much storyline behind a certifiably graphics-intensive MMO, and with such a devout LotR playerbase, it's a good thing Turbine's streamlining things where they can.

    For all these reasons and a few others, one of the biggest changes we made to the quest system was to replace the old quest file format with a new one. This unified quest file format contained nearly all of the information needed to place a quest in the world: the steps involved, the dialogue that each NPC says, the item that the monster should drop when it dies. In addition, the new quest file made it much easier to re-use the same characters on multiple quests...

    Read more at the Lord of the Rings Online: Shadows of Angmar official site. And be sure to check out the Ten Ton Hammer LotRO site for all the latest happenings!

    News
    Mon, Sep 12, 2005
    Ethec
  • Frap it and strap it.
    Blizzard has announced the BlizzCon Movie Contest, sponsored by NVIDIA and doling out NVIDIA 6800 graphics card to the winners. Steven Spielberg refused to comment on whether he would be entering the movie contest, but he did say this:

    " We're proud to announce our official BlizzCon World of Warcraft Movie Competition, sponsored by NVIDIA! To enter, all you need to do is create a movie using in-game footage and combine it with music from any of our past games. We're accepting submissions beginning Thursday, September 8, which means you have plenty of time to create movie-magic! Five winners will receive an NVIDIA® GeForce™ 6800 Ultra, two tickets to BlizzCon, and much more. Details on how to submit your World of Warcraft movie will be announced when we begin accepting submissions. Good luck! "

    You can read all about the BlizzCon Movie Contest at the Official Site.
    Related Links:

     

    News
    Fri, Sep 09, 2005
    Boomjack
  • Better late than never

    Guild Wars' Wednesday deskpaper hit the site a day later than usual, but since the Arena.net folks released the "Sorrow's Furnace" expansion this week I guess we can give them some slack.

    This week's wallpaper shows a blending of concepts for the fiery depths of Sorrow's Furnace. Find your choice of wallpaper sizes and aspect ratios, and decorate your desktop with something befitting of the latest Guild Wars update

    Help yourself to some Guild Wars: Sorrow's Furnace deskpaper here!

    News
    Fri, Sep 09, 2005
    Ethec
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • World of Warcraft Servers Trouble Europe.
    The continued problems with the European World of Warcraft servers have prompted Blizzard to compensate the players. European players were unavailable for comment, apparently all playing on the servers that work, but we did track down one troubled Frenchman who told us:

    " As European World of Warcraft players grow increasingly frustrated with the lagging issues that continue to plague many servers, developer Blizzard has pledged to compensate players for their trouble.
    "Two days' compensation will be offered to everyone, even those who remain unaffected by the problems," a Blizzard spokesperson told Eurogamer.
    "In addition, everyone will receive level one and a half extra rest so they level up quicker." "

    You can read about the European World of Warcraft Server Problems at Eurogamer.
    Related Links:

    News
    Thu, Sep 08, 2005
    Boomjack
  • Blizzard Boasts Battleplan
    Shane Dabiri, the Lead Producer on World of Warcraft has posted the World of Warcraft Battleplan Vol. 2 on the official forums. 2,579 undead rogues immediately ganked the battleplan and announced:

    " Since the last World of Warcraft Battle Plan, much has happened in the Warcraft universe. We’ve launched Blackwing Lair, the highest level dungeon in the game, we launched World of Warcraft in China and Singapore with great success, and work continues on adding even more content for our players.



    BlizzCon is quickly approaching, and we're preparing the lineup of programs, dev chats, and the concert to be held at our inaugural event. I’m very happy to announce that we'll have the first public showing of the expansion for World of Warcraft at BlizzCon. Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details. To those of you who won’t be able to make it to the show, please keep an eye out for the game magazines that will be hitting newsstands right around BlizzCon, because some of them will feature in-depth articles on the expansion with plenty of information about how World of Warcraft will be evolving.



    For this Battle Plan, we want to take the opportunity to look ahead to what our players can expect in the coming months leading up to BlizzCon and the expansion announcement.
    "

    You can read the entire World of Warcraft Battleplan Volume 2 at The Official Site.
    Related Links:

     

    News
    Thu, Sep 08, 2005
    Boomjack
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • While the thought of "Counters" and "Smiting" might bring back early Parochial school memories...

    ...these are also terms used to descrbe important aspects of Guild Wars strategy. Even after the recent updates, smiting is the most common offensive technique employed on the scene. Important to note though, is that many good teams are not predominantly using smiting! Learn about the prominent cases of smiting, and the counters that can shut it down. Do your part to bring variety back onto the scene of Guild Wars!

    The current scene of smiting involves an Elementalist/Monk using fast recharge skills and Zealot's Fire, which takes advantage of using enchantments and Ether Renewal to keep up both energy and health with every cast, while dealing significant damage. Seems unfair? Many people feel that Ether Renewal should be changed, or rather, rebalanced.

    The full TTH Guild Wars Strategy Highlight: "On Smiting and Counters" is now available for your esteemed perusal!

    News
    Tue, Sep 06, 2005
    Ethec
RSS feed

News from around the 'Net