Saga of Ryzom Features

  • It's dead and gone, son. There's no coming back. Wait-- unless you know where a good indian burial ground is.

    Features, Opinions
    Fri, Feb 15, 2008
  • A Chat with Ryzom Ring Producer has updated their site with an interview with Ryzom Ring Executive Producer, Guillaume Puzin. Keep reading to find out what they were able to learn.

    gamona: Originally announced for release outposts needed more than one year to be implemented into the game. Lots of players are disappointed about them. There is only one single building (a drill) available and only a few outposts have been opened. Do you plan to open more buildings in the near future (maybe at the prime roots)?

    Guillaume Puzin: Yes we plan to add new buildings in the future but not quite yet as we are currently focusing on new content to bring to the players who have been with us from the start. After releasing the outposts we switched our focus away from PvP for a while in order to work on PvE content but we do plan to come back to them again. As it happens one of the buildings that we will be adding corresponds to another of the questions that you have been asking as it gives extra storage space for guilds to stock their items.

    Keep reading to learn more. You can even check it out in german. Let us know what you think about this and all your favorite MMOs in our Ten Ton Hammer Forums.

    Features, Interviews
    Mon, Oct 16, 2006
  • A Ringer for Ryzom? Producer Daniel Miller talks about Saga of Ryzom's latest free "extension", the player-empowering "Ring of Ryzom"

    We've been covering Nevrax's exciting "Ring of Ryzom" (the free extension to the science fantasy MMORPG Saga of Ryzom which puts design and dungeon master duties squarely in the hands of players for the first time in an MMO) for a while now, and in our latest feature our very own Byron "Messiah" Mudry talks with Ring Producer Daniel Miller in his first post-launch interview. Daniel shares the initial reaction of the Ryzom community to the Ring of Ryzom, and shares some of Nevrax's plans for R2's future.

    "Daniel Miller: 'The response of the community has been excellent. The concept of player created content is very strong. We now see a very significant proportion of our players connected to the Ring editor 24 hours a day, so we expect to see an ever increasing quantity of interesting scenarios emerging over the weeks to come.'"

    Get clicking to read the rest of the interview. Have you played Ryzom Ring? Let us know your thoughts in our brand new Ten Ton Hammer Forums today!

    Features, Interviews
    Thu, Oct 12, 2006
  • Austin Game Conference: Preview of The Ryzom Ring has posted a preview of the upcoming expansion to the Saga of Ryzom, Ryzom Ring. Keep reading to see what they thought.

    Just over 2 years ago French MMO developer Nevrax announced they would be doing something revolutionary with their decision to allow players to create their own content for their popular MMO Saga of Ryzom. We had the opportunity to sit down at this year's Austin Game Conference with Nevrax’s Director Milko Berset, and once again see the progress that they had made on The Ring. Sitting down with Milko in Nevrax’s booth in the Technology Pavilion I can see that the tools have progressed a lot from when we last got a peak at them.

    Get clicking to learn more. Waiting for Ryzom Ring? tell us all about it in the forums at Ten Ton Hammer.

    Features, Previews
    Mon, Sep 18, 2006
  • Create Your Own Content

    What could be more fun than sending your friends through content that you created for them! Get a look at how the folks at Nevrax are making it happen with the upcoming expansion to Saga of Ryzom, Ryzom Ring. brings us a preview complete with screenshots...

    I’ve read a number of the other previews out there, and I don’t know if the authors just didn’t have enough time or didn’t want to bore their audience with details, but tough noogies, because I’m dragging you through the absolute guts of this thing.

    To create your own Ring, you sign in the same as you would normally. And as long as we’re talking about logging in, I have to tell you - Ryzom has the BEST login screen: Yes, the art is fantastic, but the real winner is the "loading" messages that show up. In most games, you’ll see a quick flurry of things like, "Loading Textures" or "Patching vers. 1.11.23 to 1.12.33" or something equally boring. With Ryzom, you get such fun messages as:

    Loading Random Loading Messages
    Installing Ninja Yubos
    Shrinking Trykers
    Spare Yubos - who knows, maybe one day, they will spare your life

    Comedy gold, I tell you! Once you’re logged in, though, you choose "Edit" to go into the Ring section and begin creating your own world.

    Check out the full preview. Do you play Saga of Ryzom? Looking forward to the expansion? Let us know in the forums right here at Ten Ton Hammer!

    Features, Previews
    Tue, Aug 29, 2006
  • Worthplaying Checks Out Ryzom Ring

    Posted on Sunday, this preview by offers an indepth look at the upcoming expansion for Saga of Ryzom.

    The Ryzom Ring is a set of tools for editing and sharing player-made "maps" that are customizable with terrain, monsters and NPCs all run by individual players. Maps can be integrated directly into The Saga of Ryzom world of Atys, where thousands of other players can experience one person's handiwork, or kept as a private sanctuary only accessible to a select few.

    Head over and read the full preview. Don't forget to stop by the forums right here at Ten Ton Hammer to let us know what your thoughts are on this upcoming release.

    Features, Previews
    Tue, Aug 08, 2006
  • Nevrax opens up the Ryzom world to let you--the player--design your own online stories.

    GameSpot has posted their first impressions of the upcoming expansion to Saga of Ryzom, Ryzom Ring. See what they think...

    The concept of allowing users to generate their own content is nothing new. Back as far as the late eighties, gamers were getting in on the act with packages such as Sensible Software's Shoot-'Em-Up Construction Kit. Since then, some developers have shipped tools within their games to enable players to create custom levels or missions, and such freedom soon proved popular as online communities flourished--Doom, Morrowind, and Neverwinter Nights were just a few to galvanise would-be designers to get creative.

    Keep reading and find out more then head over to the forums right here at Ten Ton Hammer and let us know if you agree.

    Features, Previews
    Thu, Aug 03, 2006
  • Can You Make a Better Zone? posted a preview of the forthcoming addition to The Saga of Ryzom, Ryzom Ring.

    We’ve all done it. We may not admit to it, but we have. “Oh, I could’ve done better then that stupid quest!”, “That quest was teh suk!” or perhaps something not quite as intelligent and simply filled with words caught by the profanity filter of many MMO’s. Armchair quest writing is quickly gripping the world of massively multiplayer titles. Of course, there’s not really any way to prove our self-toughted abilities, but we’re usually quite certainly that our guild or friends or whoever happens to be within earshot will agree…at least to our faces. At least, there was never any way…until now.

    Keep reading to see how rated Ryzom Ring. Stay tuned to Ten Ton Hammer for all the lastest Ryzom news!

    Features, Previews
    Mon, Jul 10, 2006
  • MMORPG Travels to France to See Ryzom Ring

    Our team at Ten Ton Hammer weren't the only ones to travel to Paris, France to get a look at the upcoming expansion to the Saga of Ryzom. has posted their preview of Ryzom Ring.

    Nevrax believes they can change the way people think about MMORPGs. When the Ryzom Ring launches this fall, The Saga of Ryzom will become the first major MMORPG with significant player created content. The Ring is a tool kit that enables players to craft, test and then launch their own quests and live content scenarios into the live game. Last week, we made the hop to Paris to see their progress.

    Head over to and find out what they have to say about Ryzom Ring.

    Features, Previews
    Fri, Jun 30, 2006
  • The right woman for the job

    MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

    While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

    When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

    Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
RSS feed

News from around the 'Net