Archive

Saga of Ryzom Interviews

  • A Chat with Ryzom Ring Producer

    Gamona.de has updated their site with an interview with Ryzom Ring Executive Producer, Guillaume Puzin. Keep reading to find out what they were able to learn.

    gamona: Originally announced for release outposts needed more than one year to be implemented into the game. Lots of players are disappointed about them. There is only one single building (a drill) available and only a few outposts have been opened. Do you plan to open more buildings in the near future (maybe at the prime roots)?

    Guillaume Puzin: Yes we plan to add new buildings in the future but not quite yet as we are currently focusing on new content to bring to the players who have been with us from the start. After releasing the outposts we switched our focus away from PvP for a while in order to work on PvE content but we do plan to come back to them again. As it happens one of the buildings that we will be adding corresponds to another of the questions that you have been asking as it gives extra storage space for guilds to stock their items.

    Keep reading to learn more. You can even check it out in german. Let us know what you think about this and all your favorite MMOs in our Ten Ton Hammer Forums.

    Features, Interviews
    Mon, Oct 16, 2006
    LadySirse
  • A Ringer for Ryzom? Producer Daniel Miller talks about Saga of Ryzom's latest free "extension", the player-empowering "Ring of Ryzom"

    We've been covering Nevrax's exciting "Ring of Ryzom" (the free extension to the science fantasy MMORPG Saga of Ryzom which puts design and dungeon master duties squarely in the hands of players for the first time in an MMO) for a while now, and in our latest feature our very own Byron "Messiah" Mudry talks with Ring Producer Daniel Miller in his first post-launch interview. Daniel shares the initial reaction of the Ryzom community to the Ring of Ryzom, and shares some of Nevrax's plans for R2's future.

    "Daniel Miller: 'The response of the community has been excellent. The concept of player created content is very strong. We now see a very significant proportion of our players connected to the Ring editor 24 hours a day, so we expect to see an ever increasing quantity of interesting scenarios emerging over the weeks to come.'"

    Get clicking to read the rest of the interview. Have you played Ryzom Ring? Let us know your thoughts in our brand new Ten Ton Hammer Forums today!

    Features, Interviews
    Thu, Oct 12, 2006
    LadySirse
  • The right woman for the job

    MMORPG gets to know Jessica Mulligan, who is currently working with developerNevrax on "Saga of Ryzom." We get some insight into the Ryzom "Ring" too, the client-side content development tools that Nevrax promises will take MMO gaming into the next generation.

    While all that has been going on, our CTO, Daniel Miller, has been heading up the expansion pack team to create The Ryzom Ring, our set of tools that will allow players to take game maps and construct adventures, personal spaces or Guild spaces, using the objects, NPCs, monsters and terrain libraries of Ryzom.

    When you think about it, the Ring is the next step in the evolution of MMOs, giving the players access to libraries and tools to let them build onto the game itself. How long have gamers wanted an MMO that let them use a point-and-click interface to place buildings NPCs, alter NPC speech, set up an adventure… then have a whole separate set of tools that allow them to be dungeon masters and guide a group on that adventure? Or maybe, instead of just buying a small house for the guild, having an entire map in which to custom build a Guild space?

    Read more from MMORPG's interview with Ryzom producer Jessica Mulligan.

    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 25, 2005
    Ethec
  • The Saga of Ryzom folks keep talking...
    MMORPG.com has posted their Saga of Ryzom R2 - Developer Diary #4. This time they wrote it themselves and it features a hypothetical player building a hypothetical scenario. Hypothetically of course. Ellen Degeneres, or Ellen Degenerate as we like to call her flamboyantly stated:

    " This article describes one possible player-made 'adventure' scenario for the Ryzom Ring. If you are new to this series of articles, The Ryzom Ring, also known as R², is the groundbreaking new extension for Nevrax’s science fantasy massively multiplayer role-playing game, The Saga of Ryzom. "

    You can read the entire Saga of Ryzom R2 Developer Diary at MMORPG.com.
    Related Links

    Features, Interviews
    Fri, Sep 16, 2005
    Boomjack
  • The interrogation continues.
    MMORPG.com has posted a copy of content already available on the official Saga of Ryzom site. Let's call it their Ryzom Ring (R2) - Developer Diary #3. Jerry Seinfeld screamed plagiarism, then screamed it again because it's a funny sounding word. When he calmed down he said this:

    "In this article, we are going to leave the description of R² tools to one side (for a while) and more generally focus on the “service” provided with the Ryzom Ring extension. Here, the word “service” encompasses all the peripheral features provided alongside the tools for creating and running scenarios. In this article, we will focus on the concepts of collaboration and sharing between pioneers. "

    You can read the entire Saga of Ryzom R2 Developer Diary at MMORPG.com.
    Related Links

    Features, Interviews
    Fri, Sep 16, 2005
    Boomjack
  • Walking the walk and talking the talk.
    Nevrax has posted an internal Q&A with the developers of Saga of Ryzom. After asking themselves questions, they wrote this, probably:

    "It has been a month since my last Q&A! Now that the E3 and reorganization heat is cooling down, it's time to look over some of the questions you asked on the boards in the meantime. There are more questions than usual, and you'll even find some outposts questions answered."

     

    You can read the entire Saga of Ryzom Q&A at The Official Site.

    Features, Interviews
    Thu, Jun 16, 2005
    Boomjack
  • R2 without the D2.
    The Saga of Ryzom team has posted a developers' letter discussing the Ryzom Ring. It's likely that they wrote this:

    "Hello! My name is David COHEN CORVAL (“Kaeru”) and I am the Creative Director on the Saga of Ryzom. We have decided with Jessica Mulligan (our Executive Producer on SoR) to publish weekly letters to openly discuss SoR with you on a variety of topics."

    Read the entire Saga of Ryzom developers' letter at the official site.

    Features, Interviews
    Fri, Jun 03, 2005
    Boomjack
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