Darkfall: Unholy Wars News

  • Darkfall Combat03

    After a relatively hectic beta and an almost "rules free" launch period, the Darkfall developers have finally begun issuing some warnings against players that think they can break the rules. The...

    Wed, Mar 04, 2009
    Cody Bye
  • Darkfall Dev Log

    WarCry has updated their site today with the newest Dev Log for Darkfall.

    To the north, the Mirendil is bordered by the rolling plains of the Mahirim Tribelands. To the southeast lies Nagast, the poisoned and spell-blasted homeland of the Alfar, who are implacable enemies of the Mirdain race. Across the Ruby Sea to the south lies Rubaiyat, a desert continent which was recently overrun by the seemingly unstoppable undead hordes of the Red Pharaoh.

    Mon, May 07, 2007
  • Darkfall Journal #4: Odds & Ends

    WarCry has posted another in the continuing series of Darkfall developer journals.

    It has been a month since the last journal, with GDC and all that. Darkfall didn't go to the GDC this year, due to brutal development schedules and deadlines. There were a few business meetings however which took place there on its behalf.

    There were a few things that we wanted to talk about, so I'll just cram them all into this journal.

    Get clicking to learn more.

    Fri, Mar 23, 2007
  • Darkfall Developer Journal: Part 1

    Each week on Darkfall WarCry, Tasos Flambouras, Associate Producer of Darkfall, will be posting a journal, discussing and illuminating the development process and decisions along the road to completion.

    Our unofficial tagline and battle cry for Darkfall development is “No compromise”. We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making.

    Read the rest of the journal to learn more.

    Mon, Jan 29, 2007
  • Set in the world of Agon, Aventurine's PvP-oriented massively multiplayer title with a skill-based character system

    RPG Vault has posted this second look at Darkfall. Don't miss a thing, keep reading to learn more.

    Darkfall is a persistent state endeavor featuring a clearly stated emphasis on PvP combat. Initially announced some years ago by a small Norwegian team, Razorwax, that was subsequently acquired by a Greek company, Aventurine, it will take place in an original fantasy-themed world called Agon. The underlying premise involves six races seeking to find and control artifacts known as word-stones that furnish wealth and power.

    More is just a click away.

    Wed, Jan 17, 2007
  • Is Devspeak another language? Find out for yourself.

    Darkfall's Art Director Henning Ludvigsen gave a short devspeak interview about Darkfall's style and about some of the challenges that the art team has faced.

    You can check it out here.

    Talk about it here on our forums.

    Mon, Oct 30, 2006
  • Sensory Cues in Darkfall

    Posted on the official site for DarkFall is an introduction for a feature story at

    There's no radar in Darkfall. There are no floating nametags over player's heads. You won't be able to see bleeps on the mini-map that will alert you to the presence of other players and monsters. You must rely on your senses and stay alert, rather than letting your user interface do it for you.

    This opens the door to a number of very interesting and unique gameplay possibilities, which are supported by a number of sensory cues, some of which we discuss in our weekly RPG Vault feature.

    Sounds interesting to me! Head over and read the article then share your thoughts in our forums. Stay tuned for more updates on DarkFall and all your favorite MMOs here at Ten Ton Hammer.

    Thu, Jul 13, 2006
  • Tasos Flambouras Tells All at RPG Vault

    RPG Vault has a "Peek" at Darkfall. In this continuing series Darkfall Associate Producer, Tasos Flambouras, talks about populating the Darkfall world and more. There are also two new screenshots posted.

    Darkfall's six unique races have their own culture and architecture, and this amounts to thousands of unique items and structures associated with each race that are placed in the world. Racial capitals and starting villages are some of the main gathering points in the game, and extra care was taken in creating them. There are special, epic in size main dungeons for each race, along with all the others in each region.

    Check out the screenshotsand find out what you can expect to see in this exciting world at RPG Vault.

    Wed, Jun 21, 2006
  • Death Pigs, Screenshots and Interviews

    Darkfall has had a busy week! On Tuesday the third in a series of Question and Answer interviews was posted on the Darkfall Warcry site.

    Every week we provide brief answers to questions asked by the community. The Q&A is posted on the Darkfall Warcry site. So far there have been three Q&As. Check them out, along with the latest screenshots

    Thursday brought about a new video and a look at how the developers are handcrafting the terrain of the world.

    The handcrafting of the Darkfall terrain was a massive undertaking. It's just one of the numerous features that we've gone the extra mile on, features that we believe make our game stand out

    Read more about the world building and the video on the Darkfall site.

    Fri, Jun 16, 2006
  • Internal testing footage is up on the DarkFall Official Site. Go take a look!

    More news and info on DarkFall

    Mon, Feb 27, 2006
RSS feed

News from around the 'Net