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World of Warcraft + Warhammer Online: Age of Reckoning + Age of Conan: Unchained Features

  • Jeff Kaplan Talks About The Burning Crusade

    GamePro.com was about to get a Q&A with Blizzard's Jeff Kaplan recently. Keep reading to find out how things are looking for the upcoming expansion.

    We recently had an exclusive sitdown with Jeff Kaplan, the lead designer of World of Warcraft: The Burning Crusade. In this interview, Kaplan discusses game design at Blizzard; check back tomorrow for Kaplan's in-depth musings on The Burning Crusade.

    GamePro: How does Blizzard provide such consistent after-publish support? How do you outdo pretty much everyone else with bug-fixes, balancing, and new content?

    Find out the answer to this and many more question with just a click! When you're done reading be sure to share you thoughts with us in the forums at WoW Ten Ton Hammer.

    Features, Interviews
    Tue, Aug 22, 2006
    LadySirse
  • New Details and Video Interviews

    UGO has posted this preview and video selection after a look at the upcoming WoW expansion, The Burning Crusade.

    So you quit a couple months ago. You were so done with World of Warcraft. You thought you saw everything there was to see, from Blackrock Spire to the Eastern Plague Lands. But here comes Blizzard, ready to steal your life away yet again. World of Warcraft: The Burning Crusade will introduce two new races, ten new levels and a boatload of new quests that are sure to keep you inside until 2009.

    Get clicking and read the full preview. When you're done don't forget to stop by WoW Ten Ton Hammer and let us know your thoughts on The Burning Crusade in the forums!

    Features, Previews
    Mon, Aug 14, 2006
    LadySirse
  • Blizzard's Jeff Kaplan With An Exclusive "Burning Crusade" Update

    World of Warcraft PR Manager Shon Damron and Lead Designer Jeff Kaplan have travelled the world demoing a recent build of WoW's premier expansion and answering questions from the international press. Jeff "Ethec" Woleslagle travelled to the Big Apple with your questions, and now we bring you the cutting-edge latest on what will prove to be the biggest expansion to hit the MMORPG genre in years. See the progress since E3 in May, learn about the substantial changes Blizzard has in store for PvP and the raid game, and - of course - Blizzard answers the WoW Ten Ton Hammer community's toughest questions.

    "It's true, 25 is the new 40. The largest raids in the expansion will be capped at 25 players. Kaplan explained the rationale: "We felt like we could preserve all the epic-ness and grandeur of the current raid game and difficulty. Our raids aren't going to become any easier, if anything they'll become more challenging, but will require fewer players. We find that once you get over 25, it's not making the game any more challenging, it's just making the logistics challenging." Kaplan promised that, with the raid limit decrease, Blizzard would address the real and perceived class imbalances that keep some players out of the raid game. "We don't end up in a raid of 25 with 20 warriors and 5 priests or something like that. We're reviewing all the classes to make sure everybody wants to be present in the raid game.""

    Keep reading to find out what else is in store in the upcoming Burning Crusades expansion. You can find this interview and more at WoW Ten Ton Hammer. Stop the forums and share your thoughts with us.

    Features, Interviews
    Sun, Aug 13, 2006
    LadySirse
  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    ComputerandVideoGames.com has posted a preview of the upcoming Warhammer Online Age of Reckoning.

    Stood in a large hall, surrounded by empty tables where hundreds of undersized battles have been decided with hundreds of handfuls of dice, I ask Games Workshop's licensing manager Erik Mogensen a question that I know is a stupid one, but I feel I should ask. Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    "Not at all. It's not about the table-top game, it's about the IP".

    Keep reading to find out more. Tell us what you think about this preview at Warhammer Ten Ton Hammer!

    Features, Previews
    Mon, Aug 07, 2006
    LadySirse
  • Hooked on WoW?

    Hooked on Games has posted a preview of WoW's soon to be released expansion The Burning Crusade. Keep reading to see how they think this expansion is shaping up.

    The first new race being introduced to the Horde by the expansion is the Blood Elves. The Blood Elves are outcasts of there native homelands, driven out and stripped of their eternal life after they became corrupted by the very magic in which they sought out to possess. Currently the class selection available for the Blood elves will be Rogue, Mage, Warlock, Priest, and Warrior. Their racial traits will be centered around using magic. These traits will include Mana Tap, which gives the Blood Elf the power to drain mana from an opponent, and Arcane Torrent, which silences an opponent for two seconds.

    Check out the rest of this preview and don't forget to head over to WoW Ten Ton Hammer for all the latest news, information and interviews. Stop by the forums and share your thoughts with us about this upcoming expansion.

    Features, Previews
    Mon, Jul 31, 2006
    LadySirse
  • Frank Pierce Talks with German Site

    WorldofWar.net and their partnersite WorldofWar.de have published an interview with Blizzard's Frank Pierce. This interview took place during the EU Press tour.

    You decided to give the horde the Paladin and the community's response to the news was massive. People are concerned about the balancing. Are there any differences in the classes depending on the faction? what's is the future for the game as there appears to be no difference.

    There won't be any notable distinction between the classes available to the Alliance and Horde but in terms of PvP, battlegrounds and the war and all that stuff, it's all still there. I don't think that because we have this class cross-over that we're going to see any drop-off in the amount of PvP, because at the end of the day, they are still warring factions. I still hate the Alliance as much as I did before :)

    Certainly, the community was very vocal about the announcement and that's healthy. We want to hear what the community has to say, they wouldn't be so vocal if they didn't care about the game and so in that respect it's good to know they care so much about the game.

    Read the rest of this interview and then hurry over to WoW Ten Ton Hammer and let us know your thoughts!

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
  • Gameplay Preview #9

    The Age of Conan official site was updated today with this preview. It takes a look at Siege PVP and Massive PVP. Keep reading to learn more.

    This week take a look into the bloody conflicts that players will be able to engage in within the Border Kingdom PVP zones in Age of Conan

    Destruction and betrayal brought about by the thirst for power is the nectar of Hyboria - the one constant in the world of King Conan. Death reaps a rich harvest in the battles for power between rival warlords, tribal chiefs and would be pretenders to the throne of Aquillonia.

    Read the rest of this preview and then hurry back and let us know what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 28, 2006
    LadySirse
  • Is Conan For You?

    Gaming Horizon took some time to preview Age of Conan: Hyborian Adventures recently. Their preview includes some wonderful screenshots that you will not want to miss.

    Age of Conan, Funcom's second foray into the MMO market, will trade on the world's most recognizable fantasy hero while thrusting its players into a dark, savage and deadly world of demonology, wanton cruelty and human sacrifice. Going to retail with a Mature rating from the ESRB, a potentially risky move for a subscription-based game, will ensure that players will be able to revel in the gritty (un)reality of the Conan universe - complete with in-game guttings and beheadings. However, that's only the tip of the proverbial iceberg, in this highly anticipated game.

    Our fourms are just waiting for you to fill them up with your thoughts about Age of Conan and all your favorite MMOs once you finish reading this preview. Are you planning to play Age of Conan? Tell us why!

    Features, Previews
    Wed, Jul 26, 2006
    LadySirse
  • Double The Previews

    Today both GameSpot and IGN have previews of Warhammer Online: Age of Reckoning posted. Keep reading to see what they have to say...

    GameSpot starts us off today.

    Nothing says "summer" quite like having a bunch of video games in one place. At a recent press event at which publisher EA Games showed off a great many of its upcoming games, we had a chance to take an updated look at Warhammer Online: Age of Reckoning, the upcoming massively multiplayer game from developer Mythic and its brand-new publisher and corporate owner.

    According to Mythic's Jeff Hickman, much of the content for the game's first "racial pairing," the dwarves versus the "greenskins" (a faction of orks and goblins), is complete, including many of the lower-level areas and items. In addition, though we were unable to see it in action, Mythic has begun production on the game's high-level player-versus-player (PVP) content, such as capital city raids, which will offer multiple types of treasures (including open, undefended loot and special items that can be obtained only by defeating specific enemy characters, such as merchants, barkeeps, and kings). These raids will let players capture enemy dignitaries and hold them hostage (and for some cheap humor) until they can be rescued by players from the opposing side.

    Does IGN feel the same about this forthcoming game? Take a look and see...

    Electronic Arts was prominently featuring Warhammer Online: Age of Reckoning at its press event today, as the game's developer, Mythic, was recently purchased by EA. We got to play the latest build, and while it was basically the same game we played at E3 a couple months ago, there are a few significant updates to report.

    Tell us what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
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