Archive

Age of Conan: Unchained + World of Warcraft + Warhammer Online: Age of Reckoning Features

  • Pål Frogner Hansen Interview

    Features, Interviews
    Thu, May 31, 2007
    LadySirse
  • Jørgen Tharaldsen Interview

    Features, Interviews
    Tue, May 29, 2007
    LadySirse
  • Richard Duffek Interview and New Screenshots

    WarCry.com has updated their site today with the second in a series of interviews with Richard Duffek.
    WarCry: The tabletop game allows you to customize your units color, look and equipment. We know as you level your look will change. Can you talk about some of the options you have to capture the imaginations of those who loved painting their miniatures in terms of character customization?

    Features, Interviews
    Mon, May 21, 2007
    LadySirse
  • Richard Duffek Interview

    Stratics has posted a new Q & A with EA Mythic's Richard Duffek.
    WAR Stratics: I'd be remiss if I didn't ask, even though I know you can't answer! Anything new regarding beta you can tell us? When it might move into the next phase, how many players total might be lucky enough to get in?

    Features, Interviews
    Tue, May 15, 2007
    LadySirse
  • An Interview with Josh Drescher, Senior Designer for Warhammer Online

    Warhammer Online is on the MMO communty's "watch list" and has been for a few years now. In response to the publicly announced delay and to see if anything new was surfacing, Ten Ton Hammer sent the intrepid Jeff "Ethec" Woleslagle to uncover the latest news on the game and what direction the EA Mythic team was headed for the next few months. Jeff tracked down Josh Drescher, Senior Designer for EA Mythic, and asked him the questions that are perched on everyone's mind. Enjoy the interview!

    Features, Interviews
    Tue, May 08, 2007
    LadySirse
  • Dev Profile: Haluk Diriker

    MMORPG.com has posted a new developer profile. This one features Haluk Dirker.

    Well, there's the current "games for family" trend in the industry as a general, it's only a matter of time before it begins in MMO market as well. I do believe that it's important to have a wide variety of games and being able to tap a market that did not exist 5 years ago is a major jump for industry. It's also possible to sell titles that cost less to such an audience since their prior gaming experience is relatively low and almost everything is new for them.

    Get clicking to read more.

    Features, Interviews
    Thu, May 03, 2007
    LadySirse
  • Interview with Richard Duffeck, Community Coordinator for EA Mythic.

    MMOsite posted this interview recently with Richard Duffeck, Community Coordinator for EA Mythic.

    That really depends on the female in question. I don t think it s fair to stereotype and lump all female players into the "give me rainbows and pink ponies so I can craft and socialize" group. There are MANY female gamers who want to play a game and kick a lot of butt. Those are the ones that will be playing our game.

    Keep reading to learn more.

    Features, Interviews
    Tue, May 01, 2007
    LadySirse
  • Interview Series Begins

    WarCry has begun a new series today with this interview with Community Manager Richard Duffek.

    WarCry: Every company who has ever delayed a game says it is a good thing. Why did you push back Warhammer and why is it really a good thing for Warhammer and EA Mythic?

    Richard Duffek: We decided to move the release date to early 2008 to invest more time in creating the best game possible. This means taking a few extra months to make sure the final product is polished and brilliant.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Fri, Apr 27, 2007
    LadySirse
  • Interview with Blizzard Entertainment Audio Director & World of Warcraft: The Burning Crusade Lead Composer Russell Brower

    Music 4 Games has updated their site with this interview with Lead Composer Russell Brower.

    Russell Brower is is a Composer and three-time Emmy-winning Sound Designer, with over 25 years of experience creating and producing sound and music for television, film, theme parks and video games. After scoring his first interactive game in 1981 for Disney's Epcot, Russell’s career highlights include: Sound Supervisor and Mixer for Warner Bros. Animation (Animaniacs; Batman the Animated Series), Media Designer and Musical Director for Walt Disney Imagineering (DisneyQuest Virtual Reality Games; Tokyo DisneySea theme park), among many others.

    Don't miss out. Get clicking to read more.

    Features, Interviews
    Sat, Apr 21, 2007
    LadySirse
  • Mats Remmann Interview

    MMORPG.com has posted their latest chat with the folks behind the upcoming Age of Conan.

    Mats Remmann from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.

    Keep reading to see what they were able to learn!

    Features, Interviews
    Thu, Mar 29, 2007
    LadySirse
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