Archive

Age of Conan: Unchained + World of Warcraft + Warhammer Online: Age of Reckoning Features

  • GDC Look At Age of Conan

    GamersInfo updated their site with a look at Age of Conan. Keep reading to see what they think of this upcoming MMO.

    It's odd the little things you notice in a game. After Funcom representative Jorgen Theraldssen picked himself up from the shore and stumbled into the village, I noticed color. In this primitive, basic world were bright aqua greens from the water; vivid purples in the flowers on the ground; intense reds in the buds dropping from the trees. The world could easily have been done in earth tone hues only, but the artists gave it life.

    Get clicking to >read more.

    Features, Previews
    Tue, Mar 20, 2007
    LadySirse
  • Age of Conan - Hyborian Adventures Second View

    RPG Vault takes another look at this upcoming Funcom game.

    While it's understandable that Funcom is being careful not to release too much information too soon, this does mean there's still a fair amount of detail we don't know about various features and elements.

    More is just a click away.

    Features, Previews
    Fri, Mar 16, 2007
    LadySirse
  • Preview and Screenshots

    KillerBetties posted their thoughts on the upcoming Age of Conan. Keep reading to see what they thought as well as get a look at some screenshots.

    There will also be three levels of PvP once you meet up with the other players after the singleplayer introduction. You've got drunken brawling (the most basic PvP, but very fun sounding with staggering drunks and everything), arena fights (gladiatorial combat bouts), and guild PvP (guild versus guild battles). You'll also be able to create your own PvP matches if you want.

    More is just a click away!

    Features, Previews
    Fri, Mar 16, 2007
    LadySirse
  • Erik Mogensen and Jon Gillard from Games Workshop talk about EA Mythic's Warhammer Online as well as the newly announced Warhammer 40K MMORPG.

    MMORPG.com had a chance to sit down with the folks from Games Workshop at GDC. Keep reading to see what they were able to learn.

    GW and Vigil hope to make sure every element of the Warhammer 40,000 universe is somehow represented in the game. As many know, this is not an easy task. Obviously some tough choices have to be made in regards to playable races, game interface, setting, and format (first person shooter, or third person RPG style). Both companies seem to have their sights in the right place as far as delivering the best MMO possible.

    Get clicking to read more.

    Features, Interviews
    Thu, Mar 15, 2007
    LadySirse
  • Shane Dabiri Interview

    Play.tm posted an interview today with the Lead Producer of World of Warcraft.

    Has the game evolved in ways that you didn't expect when it was first released?

    In some ways it has, but the great advantage of working on an online game is that we can sometimes make some pretty broad changes as needed. One example that comes to mind was the original PvP Honor System. We thought players would enjoy the challenge and accomplishment of achieving the highest rank, but after receiving good feedback from the community we decided to change the system to better fit the play style of our customers.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Wed, Mar 14, 2007
    LadySirse
  • The Rest of the GDC Age of Conan Preview!

    We've been hard at work listening to our voice recorders and transcribing the events that occurred at our GDC Age of Conan demo, and now the rest of the extensive Age of Conan preview is ready to read. Rather than preparing a video or giving us a demonstration on a closed server, Jorgen Tharaldsen, Conan's Product Director, and Designer Thor Bjorno loaded a character onto a running server where a few hundred closed beta testers were churning through the developed content, pointing out any errors or inconsistencies with the gameplay. Over the span of two days, a pair of sessions, and three hours of actual discussions, Jorgen and I hashed out some things that hadn't been extensively discussed on the website. The rest of the preview includes a look at AI, PvP, seige warfare, quests, and more!

    "You can't just charge into the camp," Jorgen said as he walked his character around. "If you do, the guards at the front of the camp will alert those in the back, spawning more guards and bringing them all down upon you at once. You can achieve your goal this way, but there are other ways to achieve this goal: You can poison the food source, you can use the day night cycle to your advantage, you can even set their tents on fire. We made the camps unpredictable, so players won't be able to simply saunter in and do the same thing their friend just did."

    More is just a click away. Don't miss out!

    Features, Previews
    Tue, Mar 13, 2007
    LadySirse
  • Thoughts on Age of Conan From GDC

    MMORPG.com updated their site today with their thoughts on the upcoming Age of Conan. They had a chance to get a look at it at GDC.

    There is a very strong interface in the game for players to build social networks. The system to find groups or guilds is easily accessible in the game. Instead of players having to type out in chat, using the social interface allows players to form and shape the community in the game itself.

    More is just a click away.

    Features, Previews
    Mon, Mar 12, 2007
    LadySirse
  • A Look at Age of Conan

    GameZone has updated their site over the weekend with a new preview of Age of Conan.

    During the demonstration, a Stygian zone was revealed as well as a quest. In the quest, a villager was dismayed because he had just lost his wife.

    “It is the will of the gods,” was the Stygian player avatar’s retort. But the villager pleads and the quest in undertaken to find the alligator that ate the wife, slay the beast, cut it open and bring the remains of the woman back to the villager.

    Learn more with just a click.

    Features, Previews
    Mon, Mar 12, 2007
    LadySirse
  • Exclusive Preview: Barbarians at the Gates!

    Robert E. Howard would be proud if he knew just how passionate Funcom was about their upcoming title, Age of Conan. Just a few months from launch, Funcom was providing press with several chances to see the game in action throughout GDC. Ten Ton Hammer was able to go to two of these sessions and have provided you with an extensive and thorough GDC preview of the upcoming game. In this first installment of the preview, Cody "Micajah" Bye takes a look at magic, a dark and corrupt art that is prominent in the Age of Conan.

    If the character takes the path of darkness too far, they may not be able to return. When a character is corrupted to a certain point, he will be plunged into a hell or a place a lot like it. Once this has happened, the character is forced to fight his way back from the depths in order to truly restore life back to his character.

    There is much more just a click away.

    Features, Previews
    Fri, Mar 09, 2007
    LadySirse
  • Impressions and Screenshots

    FiringSquad has posted their thoughts on the upcoming Age of Conan as well as some new screenshots. Find out what they learded at GDC.

    During GDC today we got another look at Age of Conan, the upcoming fantasy MMORPG from developer Funcom that takes place in the universe made famous by Robert E. Howard's novels. One thing we got to see in this build that we didn't see at CES is the character customization screen.

    Get clicking to keep reading.

    Features, Previews
    Wed, Mar 07, 2007
    LadySirse
RSS feed

News from around the 'Net