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Age of Conan: Unchained + World of Warcraft + Warhammer Online: Age of Reckoning Features

  • The age of reason fails. Time for war

    Games Radar had a chance to sit down with Mythic Creative Director Paul Barnett.

    Mythic Creative Director Paul Barnett likes to talk. And not just about his online RPG. "A game guide is actually there to corrupt your enjoyment of the game. It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing. And for most games, the wonder and joy is in getting there. In fact, in most of life, the joy is in getting to something."

    Get clicking to read more.

    Features, Interviews
    Mon, Feb 26, 2007
    LadySirse
  • Developer Focus: Jason Stone

    MMORPG.com has posted an interview with Age of Conan Developer Jason Stone.

    MMORPG.com: What is your job at Funcom? How did you get your foot in the door?

    Jason Stone: My job at Funcom seems to be constantly changing, originally I was hired to be a content designer and work on Monsters. Monsters as being defined as monster creation in the monster tool and creation of AI (Artificial Intelligence) designs.

    More is just a click away.

    Features, Interviews
    Thu, Feb 22, 2007
    LadySirse
  • When six tribes go to war

    Games Radar has posted a look at the upcoming Warhammer Online. The preview also includes a screenshot.

    Don’t expect Warhammer to start off in a time of relative peace. This isn’t Middle-earth, and living memory doesn’t have much in the way of peace, even among relatives. For a start, Chaos Marauders have been threatening the stoic warriors of Nordland for centuries, but with their plague tearing through the town of Grimmenhagen, they seem closer than ever to taking control.

    More is a click away.

    Features, Previews
    Thu, Feb 22, 2007
    LadySirse
  • Conclusion of CVG's Age of Conan Interview

    Today sees the conclusion of the interview on CVG. Don't miss out on what they were able to learn about Funcom's upcoming Age of Conan.

    What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?

    Erling Ellingsen: The single-player feature has changed much since we started designing Age of Conan, mostly due to feedback from the testers in the closed beta. Originally it was designed to be an entire single-player game before you stepped into the massive world, but we've scaled this down somewhat because people generally wanted to be able to interact with other players much sooner.

    Get clicking to learn more.

    Part I if you missed it!

    Features, Interviews
    Mon, Feb 19, 2007
    LadySirse
  • Initial Preview of Chaos and Empire

    The Game Musketeers has updated their site today with a preview of Warhammer Online.

    Careers for the Empire include Witch Hunter, Bright Wizards who specialize in Fire Magic, Warrior Priest of Sigmar whose healing and "faith" are enhanced on the battlefield and Knights of the Blazing Sun. These classes fulfill the Tanker, Ranged DPS, Melee DPS, Healing/Fighter , and Nuke/Fighter Roles of the Empire Army.

    Get clicking to learn more.

    Features, Previews
    Mon, Feb 19, 2007
    LadySirse
  • Interview...Part I

    CVG.com has posted the first installment of an interview that have recently done with Erling Ellingson, the project manager for the upcoming Age of Conan.

    Blizzard's all-dominating World of Warcraft is set to face its most serious challenge yet in 2007, a number of new 'big name' MMORPGs preparing to enter the market before the year is out.

    Product manger Erling Ellingsen reveals that on top of creating a compelling MMORPG experience Funcom is aiming to incorporate cross-platform adventuring into Age of Conan. So, while the PC version will release first this October, PC gamers and Xbox 360 gamers could eventually be able to buddy-up and compare oiled muscly pectorals.

    Get clicking to find out what they were able to learn!

    Features, Interviews
    Wed, Feb 14, 2007
    LadySirse
  • The Age of Reason fails. It's time for WAR

    PC Gamer.com has posted a preview of the upcoming Warhammer Online. Don't miss out, keep reading to see what they think.

    This sense of a world on the edge of collapse is emphasised by one of the game's major new innovations: that of public quests. These are attempts to increase the simple joy of being in a multiplayer environment, by allowing players to interact in groups without anything as formalised as actually grouping. A public quest activates when players walk into an area, for anyone to muck-in on. It moves to a further stage and eventually climaxes, rewarding participants in proportion to their contribution to the event.

    Get clicking to read more.

    Features, Previews
    Tue, Feb 13, 2007
    LadySirse
  • Why are Orcs better than dwarves? They do it 'til they're green in the face

    Games Radar has posted their thoughts on the upcoming Warhammer Online...

    Mythic Entertainment's Warhammer Online: Age of Reckoning looks great, feels unique, and best of all... is almost done. The visuals are varied and lovely as expected (scorched villages, bloodshot eyeballs peering sidelong from tree-trunks, elves smoking opium, all the greats). There are no weak player classes (i.e., these healers also fight) and its tiered quest system is intriguing: players gain experience on progressively more elite quests just by being in the right area, whether grouped up with others or not. But even a few minutes of hands-on twiddling quickly reveals WO:AOR's greatest asset: its gleeful embrace of never-ending conflict.

    More is a click away.

    Features, Previews
    Sat, Feb 10, 2007
    LadySirse
  • GameSpy's Delsyn braves instant sunshine and the darkness of Chaos as he goes hands-on with Mythic's new MMO

    GameSpy weighs in with their hands on preview of the upcoming Warhammer Online.

    The first thing that causes a stir in the crowd is the announcement that we were going to be playing as the Empire and Chaos. Previous demonstrations of the game have always focused on the Greenskins (Orcs and Goblins) and the Dwarves. The Empire is the pseudo-German kingdom of the humans while their mortal foes are a tribe of Norsemen who have allowed themselves to be corrupted by the forces of Chaos. Both sides are introduced by Paul Barnett, the game's highly excitable Design Manager who himself gives off the impression of being slightly touched by Chaos.

    More is a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online Preview

    WarCry.com updated their site with a preview of the upcoming Warhammer Online. They had a chance to take a look at the game at this past week's media event.

    "Sooner or later we have to stop talking about it, kill it, bake it and eat it," the ever-colorful Paul Barnett said as he explained where they are with the game. They've hit the stage where they know what they want and where they're going. Now is the time when they build it.

    The event, held late last week, was a chance for EA Mythic to show some of the building they've done. They unveiled Empire and Chaos, the early game for both realms and some high level Realm vs. Realm (PvP) scenarios.

    More is just a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
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