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Age of Conan: Unchained + Age of Armor

  • The E3 content continues to fly all over the net. Youv'e read what we had to say here at Ten Ton Hammer. Now, you can see what the other guys think.

    Commendations
    Under the leadership of veteran Game Director Gaute Godager, the team is aiming to craft an interpretation of the famed property in which the key combat element will involve actively aiming your attacks, eye-catching combos plus finishing moves like decapitation, and an appropriate overall feeling of pace. This appears likely to attract gamers who express the desire, often quite vociferously, to feel more directly engaged in the battles. Another unusual and interesting element is the ability to form and lead a squad of NPCs. The title was showcased as being optimized for the Vista operating system; along with the striking visuals we've seen, this indicates Age of Conan will be very competitive on the technological front. As well, the art direction appears to do a credible job embodying the fundamental spirit of the underlying franchise.

    You can read the rest here.
    More Age of Conan News.

    News
    Fri, May 19, 2006
    Awenyddion
  • E3 First Looks: Age of Conan

    Karen Hertzberg set out on an epic journey to Funcom's Age of Conan booth to find out if there's life in the 1930s pulp comic turned 1982 cult film turned 2007 MMO. Is it a life of wine, women, and brutal decapitation, or will players find themselves chained to the oars on a sinking ship, figuratively speaking? Check out Karen's article to find out!

    "Characters begin their life in Hyboria as one of three races--a Cimmerian, an Aquilonian, or a Stygian--rowing away on a slave ship, decked out in rags. For the first five levels you are a “commoner.” Then at level five you choose your base class from four archetypes: Mage, Priest, Thief or Warrior. Godadger demoed his character receiving a quest from an NPC, complete with voice-over. Then he drew a massive, ornate broadsword from a nearby table (a very real-looking sword, nothing like the inflatable ones I’ve seen handed out at the Funcom booth—I’m still bitter about not receiving one), and said to the media seated in the room, “Who wants to help me demonstrate combat? I promise I won’t decapitate you or anything.”

    Click here for Karen's entertaining take on Funcom's Age of Conan.

    Fri, May 12, 2006
    Ethec
  • ToTheGame has an interview with an undetermined Funcom employee about their upcoming MMORPG Age of Conan.

    3. Funcom is responsible for breaching the MMORPG world with Anarchy Online, the first massive online game focusing on the future instead of the traditional medieval genre. Now, with Hyborian Adventures, you’re taking a step back into a lost civilization. What made the team consider such an idea?

    Well, we are just about to complete our take on the ages, with Age of Conan being at the end of the fourth age, Anarchy Online being in the sixth age, and our next online RPG being in the fifth age?. No, seriously, we had always wanted to make a fantasy RPG, and once we could start to free resources of Anarchy Online and Shadowlands, fantasy was the direction we first started looking towards. Not only did we have lots of internal motivation for such a project, but we were also “lucky” enough to get hold of a great license. And the more we dived into the Hyborian age, the more we understood how incredibly diverse the license was. It’s a far shout from the run-of-the-mill Elves, Orcs and Dwarves fantasy universes which surrounds us everywhere these days. In Conan almost everything is twisted and dark, and more than anything humankind itself is at the centre. True, there are evil demons, gods and monsters lurking everywhere, but the humans are the “rulers” of the world. This allows us to make a very different and more brutal and realistic fantasy experience, far from what you have experienced in any Online RPG before.

    You can bet that anything that Funcom makes will be good. I still stand by my statement that Anarchy Online was one of the best MMORPGs ever designed.

    More Age of Conan News.

    News
    Thu, May 04, 2006
    Awenyddion
  • There is a new gameplay preview over at the official Age of Conan website.

    The core of the question is: can we give any advantage to social gameplay without affecting negatively some peoples’ perception of solo gameplay? I guess that is impossible. The problem is, I want to reward people for being social, without alienating the true image of Conan as a truly solo friendly game. I have thus decided on making a compromise for the social classes, the Prestige Classes as we call them. The compromise is to let all abilities be available for your social class, but simply in a somewhat weaker form. You are barred from nothing, but you can not reach your full potential.

    Be sure to read the rest.
    More Age of Conan News.

    News
    Fri, Apr 28, 2006
    Awenyddion
  • There's an interivew to be had for Age of Conan. This time Gamespy interviews Gaute Godager.

    According to Godager, the development team took a lot of lessons from Anarchy Online while they were developing Age of Conan. "Having a successful MMO as been an enormous advantage for us," Godager said. "It's a pretty eye-opening experience when what you think you know about how players play MMOs runs into actual data taken from a running game." In fact, one of the biggest lessons that the team learned is that what some players say they want, isn't always what everyone really needs.

    More Age of Conan News.

    News
    Fri, Apr 28, 2006
    Awenyddion
  • There are quite a few features right now for Age of Conan. Without further Ado - Here they are.

    Age of Conan on G4TV G4TV's Electric Playground show recently visited the offices in Oslo to take a look at Age of Conan, find out what they had to say!

    Including an interview with game director Gaute Godager they also got to see the game's combat engine in action!

    Gamespy Previews Age of Conan.

    More Age of Conan Articles on Gamespy.

    Gamespy really loves Age of Conan. We do to. Expect some news of the game from our E3 coverage.

    More Age of Conan news.

    News
    Wed, Apr 26, 2006
    Awenyddion
  • Now that all of the archetypes are out there, the comments have been flying in. Funcom wanted to take the time to comment on your.. er... coments. Here is what they have to say.

    We won't always agree with all the feedback, and opinions are subjective, but we are also very happy to listen to good ideas when we hear them!

    So we sat down and went through all the feedback, decided which we could consider, who had a point, and what we felt we might alter or tweak. It was an interesting debate, raised lots of good points, some gameplay orientated and some on areas where we could be even more loyal to the original world as described by Robert E Howard.

    You want more news on Age of Conan? You're in luck! Cause we got it!

    News
    Fri, Apr 21, 2006
    Awenyddion
  • I'm normally not a rumor poster. However, this one has me intrigued. I know that Microsoft is pushing quite a few games toward the 360 market. However, knowing the complexity of Funcom games, I wouldn't think that it wouldn't be successfully ported. GameSpot's Rumor Control has the story.

    According to the poster, the Funcom developers "showed a trailer with a pretty intense draw distance apparantly [sic] as well as Conan himself wielding a morning star which seemed totally realistic in how the spiked ball would behave due to its weight and momentum." Then, "a question was asked about if they were thinking about other platforms than PC...then the spokesman [Bjorn Sundquist] made a kauf [sic] gesture saying *kauf*Xbox360*kauf*." (Emphasis added.)

    Thanks to MMORPGDOT for pointing me in the right direction for this story.

    More news and info on Age of Conan.

    News
    Mon, Apr 17, 2006
    Awenyddion
  • For some reason I've woken up with disco music playing in my head. It's a pretty far leap from what I usually listen to. Why am I telling you this? Because as I read this new Priest Archetype Preview for Age of Conan, I have KC and the Sunshine band running through my brain. Someone.. make the pain stop!

    Priests in Age of Conan are a step beyond the stereotype of a vulnerable healer - they can call forth the power of their deities to smite and expose their enemies whilst protecting and aiding their allies! Whilst the priest is certainly the cornerstone of a good team in that they provide the vital restoration skills required to keep their allies standing in battle, they are so much more than that as well.

    Priests draw on the strength of their faith and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller.

    On a better note, I just got Ten Ton Hammer's E3 appointment set up. Are you excited? I sure as heck am!

    More news and info on Age of Conan.

    News
    Fri, Apr 14, 2006
    Awenyddion
  • The official Age of Conan site has a new archetype preview. This time they're focusing on the Thief.

    Unconventional and devious fighters, characters in the Thief Archetype are those intent on causing maximum harm to their opponents through any means necessary.

    These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria.

    More news and info on Age of Conan!

    News
    Fri, Apr 07, 2006
    Awenyddion
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