The Chronicles of Spellborn Previews

  • Bringing together a number of unique mechanics, the Chronicles of Spellborn promises to deliver innovative AI and combat to the MMOG world.

    Features, Previews
    Mon, Aug 25, 2008
  • How It Went Down
    Features, Previews
    Wed, Jul 23, 2008
  • Follow Ranzilof on his quest for Beta greatness!

    The Chronicles of Spellborn have released a new beta video, this time explaning a permanent buffing system.

    Features, Previews
    Thu, Apr 24, 2008
  • No friction here, no sir.

    Frictionless Insight has a new preview of The Chronicles of Spellborn posted today.

    Features, Previews
    Wed, Mar 26, 2008
  • Hands-on With Spellborn
    Features, Previews
    Tue, Mar 11, 2008
  • Chronicles of Spellborn Comes Out

    Every once in awhile, a game and their development company will go into "blackout mode" and not talk to the press for a certain period of time. This is what happened with The Chronicles of Spellborn and the U.S. press; it's been awhile since we heard from them, but now we've got the scoop on what's happening with this amazing game few people have heard of. Ten Ton Hammer's Garrett Fuller brings you the entire story in his latest article!
    Features, Previews
    Tue, Aug 28, 2007
  • What's an MMO without the grind? has updated their site with this look at the upcoming Chronicles of Spellborn. Keep reading to learn what they think.

    The battle system in Spellborn also strays from the beaten MMO path. Instead of the usual auto-targeting and skills system of most MMORPGs out there, Spellborn is going with a more action-oriented approach. A player's attacks won't automatically land just because that enemy boar is targeted.

    Get clicking to read more.

    Features, Previews
    Tue, Mar 27, 2007
  • Blasting magic at MMORPG convention. We hope it works

    IGN has posted their impressions of the upcoming Chronicles of Spellborn.

    Spellborn tries to further distance itself from the standard MMORPG mold by stripping armor and weaponry of statistics. Modifications, called sigils, can eventually be affixed for bonuses as you level up to the cap of 50, but otherwise aesthetics are the only reason to discriminate between armor pieces.

    More is just a click away!

    Features, Previews
    Wed, Mar 21, 2007
  • Into the Fog of Ringfell

    RPG Vault has another in their series of peeks at Chronicles of Spellborn. This one includes five new screenshots that shouldn't be missed.

    In this series of articles, we are taking an in-depth look at the world of The Chronicles of Spellborn. Players are part of a civilization struggling for survival after the destruction of their world. What is left are the hollow rock-realms known as shards, floating in the magical Deadspell Storm. Each of these shards offers a unique set of themed environments, dungeons and creatures. In this fifth and final episode, we explore the areas that lie deeper within the shard, hidden beneath a thick fog.

    Get clicking to read more. Be sure to share your thoughts on this and all your favorite MMOs in our new Ten Ton Hammer Forums.

    Features, Previews
    Tue, Oct 17, 2006
  • "Make it fun, and make it fun for all player levels." That's all I need to hear to at least give a new MMO a try! There is no such thing as too much fun and from what IGN says in their Preview It definately looks good enough.

    Being careful not to tread on the traditional fantasy territory already established so well by WoW, EverQuest and the like, CoS takes place in a very imaginative fantasy environment populated by planetoids whirling through the Deadspell Storm. The planetoids, or "shards," are the remnants of an empire controlled by eight demons, and you'll start out with access to a couple of those. But before you do that, you'll be designing your character. And interestingly, your outfit has no connection to your abilities.

    Check Out More Chronicles of Spellborn News and Info

    Features, Previews
    Thu, Dec 08, 2005
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